Loading...
  OR  Zero-K Name:    Password:   
Title: FFA: All Welcome
Host: Nobody
Game version: Zero-K v1.6.11.1
Engine version: 104.0.1-287-gf7b0fcc
Started: 10 days ago
Duration: 104 minutes
Players: 8
Bots: False
Mission: False
Watch Replay Now
Manual download

Team 1
Chance of victory: 28.9%

CHrankAdminDeinFreund
Team 2
Chance of victory: 3%

CArankrhtyuytr
Team 3
Chance of victory: 1.4%

SErankHarvey
Team 4
Chance of victory: 29.3%

SErankGodde
Team 5
Chance of victory: 13.3%

USrankUnLuky
Team 6
Chance of victory: 16.3%

CArankPetTurtle
Team 7
Chance of victory: 6.6%

SErankEmerald
Team 8
Chance of victory: 1.3%

PLrankBartchegard

Show winners



Preview
Filter:    Player:  
sort


CHrankAdminDeinFreund
10 days ago
(edited 10 days ago)

This game in a nutshell:
quote:
Stop Godde! I don't want your Djinns!


[Spoiler]
+1 / -0



EErankAdminAnarchid
10 days ago
(edited 10 days ago)

Godde had this window of opportunity where he had two nukes and noone had anti, and he knew this because he scouted a minute before that.
It lasted around thirty seconds.
Then the rest of the game happened.
+0 / -0



SErankGodde
10 days ago
You mean i were just supposed to nuke DeinFreund and PetTurtle and kill the rest of the players alone? Not sure it would have worked.
+0 / -0



SErankGodde
10 days ago
Also I didn't expect PetTurtle to get the first anti-nuke lol.
+0 / -0



AUrankAdminGoogleFrog
10 days ago
quote:
You mean i were just supposed to nuke DeinFreund and PetTurtle and kill the rest of the players alone? Not sure it would have worked.
Looks like a decent idea tbh.
+3 / -0



EErankAdminAnarchid
9 days ago
I thought the very purpose of that early nuke strat was to kill off Dein, and the second missile was there to kill both his spots at once?
+0 / -0

DErankManu12
9 days ago
why does anti even have firestates if they do nothing?
Shouldnt they be like:
Green - Allways fire at Nukes
Yellow - Only fire at nuke if nuke targets in anti range
Red - Never fire antinuke
+2 / -0



AUrankAdminGoogleFrog
9 days ago
I would support a command with the functionality you just suggested. Firestate seems to dangerous, as you may select the antinuke accidentally along with other units.
+2 / -0


DErankkatastrophe
9 days ago
(edited 9 days ago)

What about movestate....?
Seriously? Why would you wnat your anti to never fire? Just remove Firestate for anti.
+0 / -0