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Title: Archangel's Battle
Host: USrankArchangel
Game version: Zero-K v1.7.11.4
Engine version: 104.0.1-1435-g79d77ca
Started: 44 days ago
Duration: 5 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 42.3%

NLrankWesley
Team 2
Chance of victory: 57.7%

USrankArchangel
Spectators
USrankKhyber

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44 days ago
Not sure if its because:

1. i suck hard

2. arch created the best zk ai to date

or 3. kodachi is op with this much micro

Or maybe its all 3 XD
+1 / -0
quote:
2. arch created the best zk ai to date

Evidence suggests that the AI in question is Circuit, and it is not completely in control. The human probably contributes quite a lot of high-level planning and tactical micro.

---

Would be a nice touch to publish it.
+1 / -0

44 days ago
Ai guided play is actually a quite neat idea. This can also help the initial Ai developement as people notice and correct faults which the Ai makes in its current state.
+0 / -0
...or you could just try to learn the game yourself and have fun. I honestly believe that more automation will kill this game. I mean, why don´t we all get wheelchairs? Tech makes life more comfortable. Sure.

Anyway, i think Wesleys mistake was to rely on blitz for defense. Your builders can fight of single glaives well enough.
+1 / -0

44 days ago
My feeling is, Archangel made something the 0K developers like.
But, the way Archangel have been using this mod is cheating.
He did say he wants his own games with the Spring Engine.
But, personally I wouldn't play it cause I think he is an asshole.
+0 / -0
I agree about the cheating aspect, not about assumptions about USrankArchangel s character.
+0 / -0
44 days ago
It's not cheating unless devs rule it as such.
+0 / -0
44 days ago
Its not cheating when both players agreed to it being used
+3 / -0

44 days ago
Ok, I think I took it a bit far to call it cheating, and may be I have some bad chemistry with Archangel (not an asshole).

The code of conduct actually allows widgets to move your units for you--like the unit AIs. This just takes it to the logical conclusion of having an AI play most of the game for you. That is fine.

A lot of the players don't know about widgets, and that is fine too.

THIS IS FINE.
+0 / -0
44 days ago
quote:
Its not cheating when both players agreed to it being used


Wrong. If devs rule something as cheating, it still counts as a punishable offense even if both parties playing agree to it being used.
+0 / -0

44 days ago
i think such widgets should be standartised for both players to guarantee a symetric game or zk transforms into code-wars. i mean, fine if you want it that way, but:
1. it would be sad about the current game.
2. designing the game as symetric unit-wise would make no sense anymore.
+1 / -0

44 days ago
$5 if you sell me the widget.
+1 / -0
43 days ago
Why do the windmills turn on the moon?
+0 / -0
43 days ago
solar wind
+0 / -0

42 days ago
why does wind NOT work on onyx cauldron, but solars do?????
+0 / -0
42 days ago
if it used ai it's not based on merit or ability. damn it even if both party's agreed it is not.
+0 / -0

41 days ago
So what exactly did Circuit AI do here? Build 3 Lotus and a Faraday in the base and kill 2 mexes. Most of the AI controlled raiders died without killing anything. All the defense was completely misplaced as Archangel was controlling the front and should've naked expanded.
+1 / -2

41 days ago
as said, it´s not about the actual thing AT THE MOMENt, but it´s about principals.
+0 / -0
I think we are really asking if this direction is worth exploring or to be shut off completely.

We know this implementation is not very good.
But what if the AI can be made to just manage the economy and none of the army and defensive structure?

You don't want this to be published yet cause you know it changes the way the game is played for some people. Yet we have this one guy using this cause he knows how, so it is like a legal loophole.

And how do we feel about loopholes? Meh~?...

+0 / -0


41 days ago
Better AI would be nice.
Having AI manage some of the repetitive stuff would be good.
+0 / -0
Page of 2 (24 records)