Loading...
  OR  Zero-K Name:    Password:   
Title: MM 598: 1v1, Rank Singularity
Host: Nobody
Game version: Zero-K v1.8.10.0
Engine version: 104.0.1-1544-ge1f249f
Started: 11 days ago
Duration: 17 minutes
Players: 2
Bots: False
Mission: False
Watch Replay Now
Manual download

Team 1
Chance of victory: 90.6%

SErankGodde
Team 2
Chance of victory: 9.4%

RUrankizirayd
Spectators
DErankLeopardhunter

Show winners



Preview
Filter:    Player:  
sort
11 days ago
In this game there were clashes of bandits and glaives 2v2 and 3v3, in all cases the glaives won. What the hell is a bandit worth 75 metal if he sucks vs on the glaives?

Most disgusting, the bandits are not capable of attacking ronin without casualties, but the glaive can attack the rogue with almost no casualties.

+0 / -0


11 days ago
Bandits win if retreating at max range. Every time. You have to make sure to be ready to kite, and don't let glaives be in close.
+1 / -0

11 days ago
Different units are optimized differently.
+0 / -0
early game:
- blocked your own bandits line of fire with other bandit causing only 1 to attack at a time
- blocked your own commanders AND your lotus turrets line of fire by building another lotus turret infront of them, causing the glaives to get close and killing your commander
- moving uphill into glaives which are waiting behind a corner thus negating range advantage

mid game:
- bandits running into glaives with move command thus negating range advantage and kiting potential
- Bandits running into Glaives with move command
- BANDITS RUNNING INTO GLAIVES WITH MOVE COMMAND

late game:
- losing a bit due to being outmaneuvered
- building felons without any shield support against ronins (ronins have decent hp/cost) and unsupported felons can be overrun easily

Death:

- not really a fault at this point but wp from SErankGodde he pushed you into your base and raided everywhere he could find an opening. Then suddenly retreated, consolidated his glaives and killed entire side leaving you with basically no income. This was not really preventable due to slower movementspeed of shieldbots.
+3 / -0