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Dwarf Fortress succession game - Rigothtizot

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10 years ago
Skasi's fortress had like 3 of these beautiful structures mined out in the first year:


Though by the end, I spent a whole year just trying to clear our stockpiles and control the lag:
http://zero-k.info/Forum/Thread/2117?page=2#25316

Looks like this fort might take a similiar course before I get my hands on it. :D
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10 years ago
Getting my bearing has turned into a full blown tour. So, from the top...


The most prominent feature of the fortress is a small monument to Elven Diplomacy. It is constructed entirely out of Not Wood, one of the most Dwarven construction materials. The small underground section is the farming area.


The forest floor looks like the site of a bloody battle but upon closer inspection it turned out to be cherry blossom. This level shows the poorly defended entrance of Rigothtizot and the solution to the poorly defended entrance of Rigothtizot, a river. Defense can definitely be improved but a project involving a river may be out of the scope of year 2.
+2 / -0
Now for the interior of the fortress starting at the top and working down.


It seems that nobody needs to worry about running out of plump helmets. A small seed-only stockpile at the bottom will prevent farmers from running around all over the place scrounging for seeds. The workshop placement of those workshops will leave our food workers puffed but who cares about those guys anyway?


This passageway links the farms to everything else. It is notable for not containing any soil.


Here we see one of the most depressing bedding areas imaginable. At least 1x1 apartments tend to have doors. Now each room will have to have two doors to avoid the problem of constructing walls.


Next is the main entrance of the fortress which is in dire need of defenses. It houses an early metal industry which is busy producing silver warhammers, presumably for the barracks nearby. The reports of benevolent metalworking conditions were not overstated; the furnace room is made of limestone and is cross by a vein of galena and coal. Many iron ore veins cross nearby.
+2 / -0
10 years ago
The ?? passage was meant to go to a danger room that never got dug out.
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10 years ago
Nice, meticulous note-taking is the key to a successful succession fortress. You've got a stagnant pool there, so if you need to flood anything to set up a closer farm or have breached the caverns and want to start tree farming ASAP, that won't even require diverting the river. Badly planned sections of fort make very profitable tree farms. :D

Also, a huge pit is just as Dorfy as a moat. Only filling it with magma will truly increase its dorfiness.
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One level below the entrance is an unusual assortment of stockpiles. The gem stockpile is too large, the wood stockpile is too small and the furniture stockpile should not need to be that large. Apparently the furniture is not of entirely legitimate origins which would explain why it is down here, out of the way, where nobody will notice it. Crammed between these stockpiles is a mason hard at work alongside the hope of productivity from other dwarves.

While looking at the mounds of furniture I have come to a realization. Our "Glorious Leader" "TheSponge" hates doors. Either that or they completely bamboozle him. There are no doors in this stockpile and almost none in the rest of the fort. The only two doors are made of wood and are being humiliated with an utterly pointless existence in the corner of the future barracks.

Things will change now that I am in charge.


The second last floor contains an entirely appropriate amount of food as well as place for the more unsavory type of dwarf to ply their trade. It is there that the sense ends.

This floor contains, at least according to the designations, a dining room. I'll call this a proper dining room as soon as I call the mess upstairs a proper bedroom. The dwarves certainly aren't falling for it. Where do I even begin. There are no chairs. There are no tables (a wooden table is not a table). One of the walls is made of sand which is notoriously poor at holding engravings (and it is nonsense for sand to be this deep). The scenes and scents of food preparation nearby may well defeat the entire purpose of preparing food.


On the final floor of the fortress contains the punchline. Here we see a managers office. The office has no table. The chair is made of wood. I know managers of new forts have to put up with a lot but this is really a lot.


The stairs continue down a bunch more levels to terminate in the ceiling of a cavern. The cavern is barely worth talking about as it is full of slate and granite so had better mine somewhere else. There is some exposed copper though and a bit of water and mushrooms.
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10 years ago
What's so bad about wood? It's fairly light, plentiful and pisses off the elves. I don't see any downsides.
quote:
While looking at the mounds of furniture I have come to a realization. Our "Glorious Leader" "TheSponge" hates doors. Either that or they completely bamboozle him. There are no doors in this stockpile and almost none in the rest of the fort. The only two doors are made of wood and are being humiliated with an utterly pointless existence in the corner of the future barracks.

What do you need doors for? I don't see any uses for them other than keeping weaklings and kittens out of dangerous places.
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10 years ago
Wood is not very dwarfy. Smelters are a far better method of pissing off elves. And perhaps I like doors. Is a room really a room without a door? Doors are what differentiate the dwarfs from the goblins.


To accommodate our large amounts of wood and ore I have ordered the construction of extra smelters. The pile of furniture contains a decent number of anvils so we will soon be able to ramp up production. If only some migrants would show up to man our forges.

Some elves have arrived. I will discover what they would part with for some stone toys once the trader stops partying.

Also, I installed some doors.


Construction of the legendary dining room has commenced. The plan is to make it entirely out of Marble.
+1 / -0

A werebadger came to say hello. Perhaps it will deal with our elf infestation. I have called all dwarves inside for safety.
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10 years ago
Well that was uneventful. The werebadger killed a few deer, turned into a human and ran away.
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10 years ago
Recording event dates would be good in case this all gets compiled into one big document at some point.
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10 years ago

While every else was cowering in the food stockpile this dwarf snuck out, took 3 bits of wood and started a mysterious construction. I suppose a sufficiently impressive piece of work is acceptable, even if it is wood.
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Sounds like a good idea.

7th Slate year 551.

Our daring carpenter has revealed his secret project. It is a highwood chair. All craftdwarfship is of the highest quality. It is encircled with bands of highwood and menaces with spikes of cherry wood. On the chair is an image of Mist m Spikebolted the dwarf in highwood.

This masterwork must be in memory of the great chair shortage of early spring. It is quite an impressive chair so I would allow it in my dining room.

Speaking of which, the dining room has been dug out.

I have confined myself to the dining room with orders to supply me with food and drink. I will not emerge until the place is fully furnished.

The elves did not have anything worth trading for.
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10 years ago
Also I noticed some weird workshop behaviour and subsequently discovered the job manager system. There is always some extra thing to discover under all the UI in DF.
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10 years ago
19th Slate year 551

21 migrants arrived almost doubling our population from 25 to 46. Among them is a decent metalcrafter, an axedwarf and a swordsdwarf. We are going to need a lot more bedrooms and I haven't even completed the doors for the previous ones.
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Skasi
10 years ago
Oh that messy furniture stockpile is why I wanted DFhack's "queue furniture to be built before it is available for placement" and "always make sure x units of item y are available". Both help to clean stockpiles clean!

I'm glad you start digging nice stuff rather than the current square rooms and stockpiles. Did I already mention I HATE seeing "stairs"? To me "stairs" are ladders (being able to go up and down for infinity on just one tile) and ramps are the REAL stairs (being diagonal and all that).
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10 years ago
16th Felsite year 551


The metalworking area has been further expanded because the anvils were not doing anything useful just sitting in the stockpile. A ditch for a bridge has been dug to let us hole up in case something nasty attacks. The miners accidentally dug into a small pond and breached the fortress to on the level below. I hope that walls are still immune to building destroyers.
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10 years ago
21st Felsite year 551


My solution to be bed shortage is corridors of moderately sized rooms near the main dining room. This area should hold 48 dwarves with room to for extension. As you can see I have produced enough marble chairs and tables to furnish a quarter of the dining room.



This is one level above the dining room, the area in the middle will hold food stockpiles for easy access.
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10 years ago

The forest in summer makes me feel a little elvish.
+1 / -0
Skasi
10 years ago
GoogleElf
+2 / -0
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