Loading...
Home
Home
Unlocks
Commanders
Map Bans
Polls
Play
Download Zero-K
Download the game, it's free! :)
Maps
Thousands of maps to pick
Replays
All your past victories, stored here!
Mods
Special game modes
Media
Screenshots
Videos
Presskit
Wiki
Index
Newbie guide
Don't know where to begin? Click here.
Video tutorials
Demonstrating both basic and advanced features
Units
Economy
Terraforming
Let's go play in the dirt!
FAQ
Frequently Asked Questions
PlanetWars
PlanetWars
Multiplayer online campaign
Ladder
Factions
The mighty factions controlling huge sectors of galaxy
Community
Forum
Discuss, ask for help, have fun!
Clans
Play with your friends or make friends while playing :)
Ladders
Statistics
Code of Conduct
Be nice, have fun!
Develop
Make the game with us
Privacy Policy
Contact
Contact the Zero-K team
Credits
Makers of Zero-K
Donate
Help cover the server costs!
OR
Zero-K Name:
Password:
Login
Forum index
>
General discussion
>
Development
>
the shield Texture
38 posts, 6135 views
Post comment
Filter:
Player:
Page
of 2 (38 records)
sort
Karotte
13 years ago
i donkt know, if you can change the shield-texture, or is it a part of the spring engine?
So if you could change it, pls do it! it looks so ugly!
I sugggest a a texture desing like this:
And that the only the edgeds of this texture is viewable :) i think that would be very cool!
+0
/
-0
[TUPM]Echo419
13 years ago
your "texture" is just a hexagonal pattern devoid of any effects or colour. 0.o
I do think ZK could use a "better" texture as i find it hard to distinguish between "good to take a little more" and broken/down.
+0
/
-0
Karotte
13 years ago
:(
+0
/
-0
Licho
13 years ago
Hex grid could signal "defensive" nature of shield more. But overlapping shields would look very ugly i fear.
+0
/
-0
Karotte
13 years ago
lets try, then we would see it!
+0
/
-0
Skasi
13 years ago
Maybe that would stop newbies from spaming a dozen useless shields in a game, Licho.
ZK is open source, you can show us a screenshot of how such a shield would look like, Schwamm. :)
+0
/
-0
Karotte
13 years ago
Ok, i will do somethin in BLender for u
+0
/
-0
Karotte
13 years ago
What do you think about something like that?
(im a noob with blender xD)
http://img821.imageshack.us/i/shield1.jpg/
http://img818.imageshack.us/i/shield2.jpg/
+0
/
-0
GoogleFrog
13 years ago
If you want to try out some textures you can replace the texture bitmaps\GPL\wakeLarge.png.
+0
/
-0
Licho
13 years ago
Instructions how to change the game are here
http://zero-k.info/Wiki.mvc/Developing
+0
/
-0
Karotte
13 years ago
WTF is that ! how can i create now a valid .sd7 file? i only want to test it!
( I've donwloaded this strange tool, and have the zero-k files local)
+0
/
-0
luckywaldo7
13 years ago
You don't want a .sd7, you just want a regular folder with a .sdd extension.
Spring can read files from that too, and you don't need to uncompress/recompress every time you want to change something.
+0
/
-0
luckywaldo7
13 years ago
Still lots of work needed to make it look any kind of good, but I think this is somewhat what you were looking for:
[image]http://img651.imageshack.us/img651/4600/screen00092.png[/image]
+0
/
-0
luckywaldo7
13 years ago
whoops, need preview and edit buttons
+0
/
-0
luckywaldo7
13 years ago
The main problem of course it that it would look terrible when you started overlapping them.
+0
/
-0
Karotte
13 years ago
hm... yeah, that is awsome :)
and for the overlapping i have a idear :)
is it possilbe to make a "buildrange"? so that a shields have a range of 500 to each other, for expample? (i think it would be also a good idear against "camper")
+0
/
-0
Skasi
13 years ago
Is it possible to use two different textures? The current one with lower alpha as default and the new one with high alpha at the coordinates where shots hit?
+0
/
-0
luckywaldo7
13 years ago
Nope.
As far as engine support for visualization goes, shields are super limited. They are going to look crappy pretty much no matter what.
You can see shield variables on this page:
http://springrts.com/wiki/Weapon_Variables
+0
/
-0
Licho
13 years ago
Perhaps there is shieldhit callin, someone should check sources.
+0
/
-0
exciter
13 years ago
@[0K]luckywaldo7: Very nice texture :) Like it ;-)
I like a shield textures with more vacancies, beacuse then you can still see your units through it if these shield generators are accumulated on one position. For example:
1.
--------------
or this:
2.
I found this - very interesting:
http://www.moddb.com/mods/total-annihilation-escalation/images/shield-generators
greets
+0
/
-0
Page
of 2 (38 records)