Loading...
  OR  Zero-K Name:    Password:   

raven fraeking spam

79 posts, 2695 views
Post comment
Filter:    Player:  
Page of 4 (79 records)
sort


8 years ago
Fixed now?
+0 / -0
8 years ago
I think it is. The slow dive looks silly, but does the job of making raven fraeking spam non-viable. Now phoenix just needs to be a bit more effective imo.
+0 / -0

8 years ago
People still make ravens but it is more selective than "I plopped air... I guess I'm making ravens then".
+0 / -0


8 years ago
Noobs make Ravens, everyone else goes straight 2 licho
+0 / -0
FIrankFFC
8 years ago
So... Are ravens even worth using anymore?
+0 / -0
Yes. They're effective as a first strike against a single important target when the opponent doesn't have much AA yet. (A reasonably frequent circumstance.)

In lategame when there's plenty of AA around they are inferior to Wyvern.

I'd go find a replay where a non-"noob" made Ravens but honestly they're frequent enough that anybody can source this statement themselves.
+0 / -0
8 years ago
In mid-game they can still be used with ctrl+attack to take out smaller mex-bases in places where defense has been neglected a bit.

This doesn't tend to happen in big flustercluck games because of player density, though.
+0 / -0


8 years ago
Yeah they are still effective vs stationaries
+0 / -0


8 years ago
Building Ravens up over a game is still scary. They have the best damage for cost by far and can spread their damage out to kill things in an area.
+0 / -0
8 years ago
I that gameon inculta that sf333 casted ravens were nicely used by GF to take out llts and a stardust to allow for free raiding with scorchers. I think that this, together with killing high value, slow stuff is the role for ravens now, and it works out nicely.
Not sure if would be better to just remove diving though.
+3 / -0

8 years ago
http://zero-k.info/Battles/Detail/383341

Yeah I was thinking about that game too. GF is one of the few people using ravens well these days (that I've seen, not that I've been paying attention).

I see it as a powerful reactive play, and solid proactive play. Ravens cost 300, and the fac costs 600. Three ravens will typically give you the burst range to take out an over-extended com, or whatever else you're thinking of sniping.
Unless your opponent goes hard into anti-air preemptively, ravens are just solid. Best case scenario you kill coms, fusion, or vital army components like aegis, stardust, and artillery. Worst case scenario you probably make cost by grinding the edges of their expansion killing off mex, solars, defenders etc. Your opponent then needs to make AA to control you which comes out of their budget too. A charitable estimate would have sufficient AA at 400 metal, so you need do only 1100 metal in damage to make cost, which will also give you a 600 metal discount on further aircraft, and a solid defensive option to back up your statics whenever you need it.

Wyvern and thunderbird are better units in the long run, but wyvern is in a very different weight category when these decisions are time sensitive, and thunderbird is a far more dependent on your army to clean up. As an 'opening' for your second factory, I think three ravens is very solid, especially when the gamestate doesn't look like it'll reward early thunderbirds.

Ravens are a lot better in 1v1 IMO, where you're not expecting an opposing player to have dedicated themselves to controlling the skies.

I don't think raven spam is very good however, as its simply out-scaled by other units from the same fac. So yeah, I think they're in a good place balance wise.
+0 / -0

8 years ago
It was interesting to see the Ravens used for sort of their intended purpose, Fusion sniping. But then they start bombing Rapiers and it's sort of like... 'yeugch'. Rapier is meant to be flex AA, I wonder how good they are vs Tridents? Gunship seems the new air meta so I'm surprised I don't see this more often.
+0 / -0
Skasi
AUrankAdminSaktoth, from my experience Ravens did better against Tridents than Rapiers. Rapiers could kite/didge them pretty efficient with their slow damage, provided there was a hill/cliff nearby. The constant height changes really help against Raven.
+0 / -0
8 years ago
Ye they turn like tubes... no aces in the robot legions!!! We are lucky that they don't clump each other

And about that, why planes does not collide when they hit each other?
+0 / -0
Because when fighters strafe on an enemy air unit, particularly a gunship, they go 'bonk' when they hit it and then dawdle around oddly like drunk pigeons.
+0 / -0
8 years ago
i think that is nice to watch
+0 / -0
quote:
Rapier is meant to be flex AA, I wonder how good they are vs Tridents?

Rapier moves at 3.9, Trident at 3.8. Trident has 750 range, Rapier has 360.

tl;dr I'm pretty sure Trident can kite Rapier for days

Unless you're talking about their comparative performance vs. Raven? idk
+0 / -0

8 years ago
Yes. I'm saying the Ravens seemed pretty damn good at bombing those rapiers (Especially when the rapiers were distracted on ground target, and that's going to be most of the time this happens since Ravens get to pick the engagement). Rapiers are only flex AA though. Tridents got a range of tweaks to make it better vs Raven (Burst fire, and HP optimization around Ravens damage: 900 HP against 800 damage) but the fact that Gunships are one of the few mobiles that Ravens can still bomb at near full speed... well let's just say I'm surprised that Gunships have so easily taken over the meta since just that one change to Raven which barely effected the matchup.
+0 / -0

8 years ago
With both air factories I think their strength is not so much a question of their mutual matchup; rather it has more to do with how they affect the ground game. In general I would say you're better off fighting gunships with razor/cobra/chainsaw than with the available planes.

Personally I'm of the opinion that air is underrated compared with gunship at the moment, but YMMV.

[Spoiler]
+0 / -0
Page of 4 (79 records)