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Atm 1 turn = 1 battle and you get ships when you play a game. Through this means playing alot of games will get you tons of ships. It will be alot more balanced for everyone if each turn just lasts a fixed amount of time. Nolife farming of ip and ships will be less effective while ppl who can only play a few games can still get ships. Atm playing alot of pw games means you simply win no matter if you lose more games than other ppl. We saw this pretty much every round where a single extrmely active clan totaly dominated the whole pw game. |
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I understand that pw is a campaign-type thing, you must play to conqueer. If you think you should be rewarded for "efficiency" (games won/games played), disregard pw and focus on your ELO rating. 1 turn = 1 battle also means that if nobody play, no turn occurs. With your proposal, people who are eco-farming (...) but not playing games would not only earn money when other are playing, but would earn money even when nobody is playing. I see no reason for pw to be related to wall-clock... but I see which kind of "players" would benefit from it and I don't think its a worthy proposal. |
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Everyone having the same ship production (except that you can increase it with factories) will make sure that those ppl who can only play a few games per day still have a chance. Not everyone has endless vacation and can play pw forever all day. |
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Would you remove limit on ships capacity/player? no) you are just proposing a way to limit ship production, because every inactive player will max-out his ship capacity then lose additional ships. Playing more would not give you additional attack capacity, but people who just rely on their eco income would be able to buy more IP to get more eco to get more IP... yes) it means players who idle for 2 month could them come back and bomb just about everything. Which of these 2 solutions are you advocating for? As it stands, pw is not focused on players but on clans/factions, so I don't understand your focus on people "who can only play a few games per day". PW is not a personnal quest, its shared with other people, a lot of them. If your faction can never play, either something is wrong with your ability to recruit, or you are not playing on purpose... If factions were 3-people teams, I'd understand it can happen none of the 3 can play for some time. But faction is 1/5 of PW players... |
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Lol this wont fly cause its stupid, lets give eco whores have a eco victory condition, Dont try and tell us u deserve more ships for sitting on your arse and bombing us to death by not playing any games |
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this things need an edit button Eco whores already have a Eco victory condition, Where they can do nothing and still win, before u go endless vaction, dont be jelly cause i can play at work lol |
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The big problem is that pw is won all the time just by being active and getting clanstack fucked up balanced games. On top of that you get way more ships than others if you lose you get those ships back within the next hour. Meaning you can attack planets all the time. Thats why everyone needs to have equal ship production so everyone has equal amount of attacks each day (unless they make factories to raise production). |
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I'm more concerned about the fact that ship facs and storages just bleed your money when you're not playing games. |
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I will make some smurf accounts and get free ships :D you are only introducing new problems :P |
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Wow Rick! You soon do realize. I have been complaining about all this months ago. I am just so superior, pah. |
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Ships being produced always would just change it from activity induced imbalance (which is slight because ships are not produced if they are attacking) to metagame based imbalance - which is exponential and harder to handle. |
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What is really imbalance is buying ip. |
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jasper just shutup you havent even attacked me in a week.... |
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Because you will just buy more IP also your the one whos always trolling not me. |
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Buying Ip got empire from 75,000 IP all the way up to 195,641 in two or three week over powered you bet and I will not shutup cause the truth hurts. |
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I dont even have 75k ip in total....fail... If you would make starship factory and fleet on every planet you would get: 30 ships extra/turn 90 fleet capacity After 3 turns you attack me with 90 ships. Those 90 ships alone get 2700 ip in just 3 turns.... Also using them for bombardment will reduce ip to only 35% or original value on a MAXED DEF world...So what where you saying about ip buying being op? Maybe you should build some buildings. Oh and maybe max your mines too? |
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1: You only get ships when you play 2: We need credits to porc IP for defence 3: Shipyards cost upkeep and are useless when your not playing 4: We dont have anyone player who controlls all our planets 5: Because you only get ships when you play what your saying take massive and complex organization 6: Your econ is on a run away trajectory 7: We are fight mostly every other faction we need our ships to attack and take planets not bombard porc worlds. PW is about taking planet you know the real game playing etc. |
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8: If we dont use our ships to attack we will end up always defending our planets and losing structures every game. |
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Jasper it would take only 3 turns to get massive amount of ships but you decided not to develop your worlds. Half of your worlds dont even have lv3 mines........... Besides you arent fighting me i havent been attacked by cybers for a week or so now. |
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no no no look at how many credits we have we are not saving credits.......... Only 4 of our 61 worlds dont have level 4 mines and they need to be repaired they get detroyed in games all the time what are you talking about...... I will not take about this further your just trolling me. |
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Ok maybe 5 |
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Also I cant build stuff on other players planets. |
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After looking for 30 secs i already found 9 planets with 50 income mines or 100 income mines.....Dunno but thats quite some money you are missing. Also i found only a few starship factories. This means that unlike what crutch claimed you have a really low ships/turn. No wonder you dont have enough ships... |
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Atm cybernetics have enough credits to make starship factories on most of their worlds. I really dont see your problem. |
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Ya well same for 5 of your planets |
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I just checked |
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You counted frontline planets too...Its stupid to make maxed mines at frontline they wont make cost. |
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Lol so did you. You counted the LH world we just took or where frontline a few turns ago. |
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If i count frontline planets you got over 10 planets with low mines. |
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Btw try counting how many starship factories you have. I doubt that you have more than 10 of them... |
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Ya well 5 of those planets are mine and they all have storys behind them but dont worry they will soon be fixed. |
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War is hard on mines. |
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Anyway whats your point we will be able to buy tons of ip on our planets as well. Is that what you want ? I think it is cause you like trolling. |
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Zomg silly Jasper, silly Rick. PMs woulda been so much fasta. :P So, let's first get to Ricks IP hoarding: 18'893 IP and lvl 3 deff on a planet. If you bomb it with 6 ships IP decreases by 567 - that's 94.5 IP per ship, plus you hit a factory worth 5k credits - that's money worth another 21 ip and makes a total of 115 - five and a half times the IP you'd get for attacking a planet without defense. Take the additional cost and semi high activity needed into account and it still pays off. Topic nao, notice the shortness: The current ship production and upkeep concepts are frikking bollox, everybody knows that. Life's hard with PW. |
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The reasons why this round of pw is pure crap: -Clanstacking: this is mostly caused by only cybernetics being really active -Innactivity of other clans/players: Caused by above and a too small playerbase -Not being able to takeover innactive ppl: Unless you call in admins you cannot takeover innactive faction members -Big economy: Since empire spended a shitload of money in eco we now have a big income meaning we can fortify our worlds. This is also caused by the huge amounts of planets. -Stalemate: Through cybernetics could easily pwn our porc worlds they dont make starshipfactories thus they are placed at a big disadvantage. Their attacking power isnt amplified while our defensive power got a nice boost because of ip buying. This is prolly caused because alot of their planets are managed by noobs who dont know what to build on them. I think that pretty much sums it up and i also think that when ships are produced per turn instead of per battle (and each turn would last a fixed amount of time) ppl would be more motivated to use them thus increasing the activity while also keeping activity more balanced. |
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Also to win pw you should 1 Play a decent amount of games 2 Have a decent skill ingame 3 Manage your properly empire on a strategic level The reason why cybernetics are struggling to break porc worlds is obliviously 3. Atm they 'only' get about 1k ip max per battle. With maxed ship production and capacity they would be able to take 3k ip porced worlds in just a single battle and there would be no way you can keep up by buying more ip. |
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Lol rick we get 350 ip max per battle sorry but that is clearly wrong. |
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Thats because usualy you dont send enough ships. But i have seen you sending 20 ships to a world and getting 1k ip in a single battle. |
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Everyone but you thinks buying IP is overpowered. Who benefits most from IP buying you. |
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Also what about smaller factions..... They just lose 100% with buying ip |
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Smaller factions should ally instead of fighting each other. Its not any different from a zero k ffa game. |
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So your idea is because of some OP mechanism small faction should have no chance and just server the large factions as what slaves???? Even if they play really, good small factions will not over-come IP buying |
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Zero-k is not sim base you dont win by buying your opponents units. Stop trollllllllllllllllllling |
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I cannot buy your 'units' (or planets..). Every planet i lose i cannot get it back. |
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All you have to do it attack take a planet and we can never get it back ever. |
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Oh right you cant attack cause you dont play...... |
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You already took like 10 planets of ours stop complaining... |
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you know what would be perfect balance? Distribute everything equally. Yep thats right according to jasper its only fair if everyone has exactly the same stuff to fight with. Now that would be a fun and interesting game NO..... |
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Anyway, the reason we do not have many credits right now is because we just took a lot of world so we have high corruption soon it will go down. We have 80% 60% corruption on alot of worlds rihgt now. |
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STOP SPAMMING EVERY THREAD WITH YOUR DISCUSSION! USE THE LOBBY OR A THIRD PARTY TOOL FOR PERSONAL MESSAGES. Zomg? |
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How can we attack Empire worlds without a starfleet control? I can't afford that atm. I have had 2 planets and lost 1 - if I make any more structures, I will lose credits each turn. I'm better making Ship factories and send small forces, spamming 3 ships against each accessible world and hope that the others send enough ships to start a battle. Structures are easily destroyed ingame and that will increase what others need to spend on it and decrease the credits for IPs. |
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Neon battles will not start unless you are in lobby. Just sending ships is a waste they will be lost when battle start and if you are not in battle it will not give us anything. |
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They aren't wasted if you can't bomb anything and have already 3 ships on each accessible planet. I also think that the ship destroying code work different. |






