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New Widget: Follow_And_Shove.lua (v1.1)

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A new widget by USrankAutoWar now publicly available!

Changelog:[Spoiler]

Download Here:
Follow_And_Shove.lua (v1.1) --(Direct Download Link)--
http://pastebin.com/kULA2F2Z

Installation Guide:[Spoiler]

Widget Activation Instructions:
[Spoiler]

Overview: [Spoiler]

This widget is missing the following features:

[Spoiler]

EDIT: cleaned up the post.
+4 / -0
Skasi
8 years ago
Can this be used to increase Sumo speed with Fleas?
+1 / -0
8 years ago
next project will be supreme_commander-style build templates through customized map markers. Expect a few porc-nest templates sometime sunday midnight-ish.

After that will be text commands to control widget-AI-like behaviors on a per-unit basis; this might also end up going up sunday, since these both require the same techniques.
+1 / -0
8 years ago
Skasi

...Yes.

http://zero-k.info/Battles/Detail/377405

+4 / -0
8 years ago
Good idea, normal guard leaves much space when following.
You should remove destroyed units from ActivelyFollowingUnitsTable table.
+0 / -0
Skasi
Hmm that's nowhere near as fast as I expected. I once saw a Tick push a Sumo at near its max speed. Perhaps pushing was changed with the engine version, or maybe it's because move commands update slow - the Tick had a move command way behind the Sumo and only happened to push it by accident.

Still worth for making Crabe mobile though. At least against slow firing non-aoe weapons like Sharpshooter that don't kill the Fleas.
+0 / -0
8 years ago
Skasi it would go faster if i changed the update speed of the move order updates, or anything that would smooth out the move action.
Right now, the one second time delay between updates produces allows the unit to shove the other unit far enough to reach the destination, then stop and lose all momentum.

There might be other issue but i'll try cutting the update rate down to every half second in a few hours, right now working on terraform cost reporting in hopes of creating a rough cost predictor for my template widget wip.
+0 / -0

8 years ago
Apart from the shove push, the "keep uber close" behaviour should be available already in the form of circle guard with the appropriate modifiers.
+0 / -0


8 years ago
thugs and bandits can finally have the symbiotic relationship needed to make them op!
+0 / -0
8 years ago
It might push faster if you move not directly on the pushee position, but a bit behind.
Maybe:
if pushee is moving then movegoal is behind him.
if pushee is not moving then movegoal is directly on him.
+0 / -0
8 years ago
widget updated to increase the update speed to twice per second.
+0 / -0
8 years ago
Little off-topic, but still hope someone make a Area Energy widget (like the Area Mex) to connect the power grind.
+0 / -0


8 years ago
what would make this widget really useful:

With a group selected, ability to perform area drag targeting upon a group of your own units.

Units under the targeting area have the selected units evenly distributed between them set to follow and shove.

Eg. Select 10 bandits. Area target them to follow 5 thugs. 2 bandits follow each thug: OP acheived.
+1 / -0
8 years ago
A nice workaround for easy gridlinking I use is setting build spacing for pylons such that a line of them are barely connected.
+0 / -0