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New vs. AI Challenges!

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This is more request than challenge, but it is a challenge too! I'd be interested in getting some replays of regular players fighting the latest version of the two AIs in development, for fun and learning! All this involves is setting up a game with the settings below, playing it, and posting the replay in this thread. I'd be fascinated to see how different characters of the ZK forums approach it and it would be useful for looking for areas to improve on the AIs as most of the time they are only tested against other AIs.

Before you begin please make sure you have the latest version of each AI - see the bottom of the posts for links!

Challenge 1: 2v2! (Easy)
[Spoiler]

Challenge 2: 1v2! (Medium-Hard)
[Spoiler]

Challenge 3: 10v10! (Medium)
[Spoiler]

Challenge 4: COOP 10v10! (Medium)

[Spoiler]

Challenge 5: 3v3! (Medium)
[Spoiler]

Challenge 6: COOP 3v4! (Hard)
[Spoiler]

The ruleset of the challenges is as follows:

Do not use terraform (the AI cannot yet)
Do not use Light Vehicles (currently, too easy!)
Anything else is fine, as AI need to learn to deal with player cheese and DDMs sooner or later :)

Please use the latest version of the AIs, which can be found here:

Latest Circuit AI: http://springfiles.com/spring/ai-opponents/circuit-ai-zero-k-only
Latest ZKGBAI: https://github.com/Anarchid/zkgbai/releases/download/0.7/ZKGBAI_0.7_.7z

For anyone who posts a replay, thanks :) replays of failing the challenge especially welcome. Post if you need help adding these to your copy of ZK.
+4 / -0
Bots B392083 1 on Eye_Of_Horus_v2
Bots B392112 1 on Ravaged_v2
+1 / -0
2v2 ravaged http://zero-k.info/Battles/Detail/392115
2v2 trojan hills http://zero-k.info/Battles/Detail/392125
2v2 hide and seek v3 http://zero-k.info/Battles/Detail/392128
2v2 tundra http://zero-k.info/Battles/Detail/392138 (map is too big for my laptop, lagged very much)
2v2 eye of horus http://zero-k.info/Battles/Detail/392142
+2 / -0
UArankq2015 games

The game on Trojan - in which your CAI survives the onslaught and then actually pushes back ZKGBAI & Circuit for most of the game... wtf!

I liked the part when your scorpion ate circuit's scorpion in the nick of time especially xD

The game on Eye of Horus - its clear watching this that both ZKGBAI & Circuit porc too much while expanding. They both need to naked expand where able to compete with human & CAI. Also can see than ZKGBAI needs to group htank more, and retreat/repair htank far more aggressively to cope with a human opponent.

PLrankAdminSprung games

Both the new AI came to peices in the face of combined planes and CAI ground units. Circuit would benefit from behavior that groups its AA near high value units that are near enemy threat. ZKGBAI would benefit from grouping light AA units outside the fac before moving them out.
+0 / -0
8 years ago
http://zero-k.info/Battles/Detail/392533
ZKGBAI didn't start.

Found this in the infolog:

Error: Initializing AI Interface library from file "D:\Games\Spring\engine\100.0\AI\Interfaces\Java\0.1\AIInterface.dll". The call to initStatic() returned unsuccessfuly.
+0 / -0

8 years ago
You need 32-bit JRE.
+0 / -0


8 years ago
The challengers so far have provided super useful replays, are there no more people willing to beat down some toasters?
+0 / -0
8 years ago
The Oracle website is a fucking mess. Shitloads of versions and download links. -_-'

Alright I got the ZKGBAI to work and here is a 2v2 game on Adamantine_mountain because I forgot to change the map. Sorry.

http://zero-k.info/Battles/Detail/392570

Spring.exe crashed just before exiting but I don't know if the AI had anything to do with it.
[f=0037143] game_message: Alliance 0 wins!
[f=0037143] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0037143] game_message: Alliance 0 wins!
[f=0037150] <autoquit> Autoquit canceled.
[f=0037166] Error: Spring 100.0 has crashed.
+0 / -0

8 years ago
Bots B392627 1 on Amarante v1
CAI seems strangely competent.
+0 / -0
Bots B392849 1 on Eye_Of_Horus_v2
Bots B393003 1 on Ravaged_v2

I didn't play too well (first games after months)

Circuit and ZGBAI are nice to play against! Definite improvement in game fun!
+0 / -0
8 years ago
http://zero-k.info/Battles/Detail/393115 xD
+0 / -0


8 years ago
haha, KGB is a better ally than [tre]PAK even though it dosn't understand allied units yet :D

I think circuit would make a better ally atm
+0 / -0
8 years ago
quote:
The Oracle website is a fucking mess. Shitloads of versions and download links. -_-'

Alright I got the ZKGBAI to work and here is a 2v2 game on Adamantine_mountain because I forgot to change the map. Sorry.

http://zero-k.info/Battles/Detail/392570

Spring.exe crashed just before exiting but I don't know if the AI had anything to do with it.
[f=0037143] game_message: Alliance 0 wins!
[f=0037143] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0037143] game_message: Alliance 0 wins!
[f=0037150] <autoquit> Autoquit canceled.
[f=0037166] Error: Spring 100.0 has crashed.


kgb consistently causes a crash on exit for me, though i'm not sure it affects anything.
+1 / -0

8 years ago
quote:
kgb consistently causes a crash on exit for me, though i'm not sure it affects anything.


That's a spring issue, and although I'm not sure what the cause was I think they already fixed it in bleeding edge.
+0 / -0
quote:
Alright I got the ZKGBAI to work and here is a 2v2 game on Adamantine_mountain because I forgot to change the map. Sorry.

It would also seem that either you forgot to add CAI or CAI now does raider rotation, preemptive porc placement, and pathfinding :P
+0 / -0


8 years ago
In practice CAI is actually proving stronger than circuit or KGB in these situations - as it porcs less (expands faster for better income), groups its forces (Circuit dosn't) and spends most the game fighting defensively within range of its defences vs the disorganised raiding of KGB + Circuit. The humans are getting away almost unmolested xD

Maybe this should have been a New AIs 2v1 challenge..
+0 / -0

8 years ago
Bots B392112 1 on Ravaged_v2 was 2v1.
+0 / -0
8 years ago
I played two games, also with ZKGB crashing after the game ends. There's also another annoying bug: the countdown to gamestarts starts immediately after loading, which gives me only 3s to choose com and choose a startspot...

Bots B393338 1 on Ravaged_v2
Bots B393340 1 on Trojan_Hills_v02

CAI is indeed doing a good job in expanding, circuit and ZKGB are worse at that. They can expand faster and with less defences because they do a good job at raiding and applying pressure (I especially likes ZKGB's 4-raider rushes, although with radar, com and instadefender they are easy to counter).
Which brings me to the next point: judgement. They both lack a good situation judgement: which targets are favorable to attack, and which confrontations should they avoid. (I think it might be mainly circuit's problem: running a unit into range of a stronger force, retreating before doing any damage but dying before being able to escape, e.g. riot vs skirms)

I think something that AI's lack is goals: getting and securing that supermex/cluster of mexes, killing that lone commander, intercepting the small raiding force that sneaked through the lines,...
I have to admit that they do nice things like making AA in reaction to air and arty as a response to porc, but they also switch to AA when my shieldball is marching into their base and a raven flies over.
Not that it matters at that point, but it needs priorities in its tasks/reactions.
Anyway, great work and I'll keep testing (I think I might continue without CAI)
+2 / -0
quote:
There's also another annoying bug: the countdown to gamestarts starts immediately after loading, which gives me only 3s to choose com and choose a startspot...

Does it also happen for ZKGB-only or Circuit-only or CAI-only battle?
+0 / -0
8 years ago
Immediately starting countdown happens in ZKGB only battle.
Crash doesn't happen in ZKGB or Circuit only battle, just tested.

moar battles:
Bots B393352 1 on Hide_and_Seek_v03 with CAI
Bots B393366 1 on Hide_and_Seek_v03 without CAI
Bots B393371 1 on Red Comet 1v1 vs ZKGB
+0 / -0
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