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Mute blocks any possible interaction with Springiee

6 posts, 714 views
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Firepluk
So I've been muted for reasons I believe should not lead to mute(ye offtopic)
But why can't I vote/start any votes?
Like srsly, even !y !n are not possible

cc RUrankAdminikinz and EErankAdminAnarchid the badmins

P.S. are you sure the punishment directed at the right person? u are also punishing the team I'm playing with ;)
+0 / -0


8 years ago
Sure, it's annoying and only really a side effect of a mute for technical reasons. But I don't see it changing, because we also want to be able to mute people who spam votes. Making two levels of mute would be over-engineering, and then you'll do "!map resign nubs" anyway, making the whole ordeal pointless.

If we only allow !y and !n it will take you a total of 5 minutes to come up with a system of communication using only that, which would be fun and all, but then why not allow people behind mute to only communicate with Morse code while we're at it. And we'd be forced to outright ban people who spam !y.

I guess the canonical answer is in the bright future with matchmaking we won't need !commands.
+3 / -0
Firepluk
8 years ago
Imho at least !y and !n should be allowed(it was like this before)
+1 / -0
8 years ago
U need to block terra too. Cuz ppl can terra terrain into words. And custom formation witget cuz units can be formated into words. And buildings, the same reason.
+6 / -0
There's no need for !y and !n to even be transmitted to other players. Springie should just take the vote in and don't spam everyone's chat with the voting progress.

An alternate, protocol based vote system would also allow to have multiple votes at a time. So you can just ignore the trollvotes and start the game/choose a serious map.
+7 / -0
8 years ago
https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/926#issuecomment-182530736
+0 / -0