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Spiders are weak on flat maps

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7 years ago
Spider factory as one of the few have absolutely no advantage over the enemies on flat lands. They are slow and clumsy and rather fragile for the most part. In that crucial way units from other factories are much better considering that there are cheaper and faster units that do their job way better: for example any riot beats venom+redback combo or when any skirmishers beat for cost very fragile reculses.
The only notable unit that is somewhat capable to withstanding its enemies on flat ground is a crabe. Fitting a unique role, this anti-everything demi-strider is capable of fending off skirmishers, raiders and lower-end assaults such as ravagers or thugs. However for its' cost it still loses to reapers which are more mobile and less costly that crabes.
/rant
+1 / -3

7 years ago
play interesting maps instead
+5 / -0
Skasi
PLrankOrfelius nuuuu, pls don't! Devs already made spiders, amphs and hovers super competitive for flat land maps. Think of kbots, LVs and tanks! Next you want air buffs. :-/
+3 / -0
7 years ago
climber factory has fastest and cheapest scouter.

quote:
play interesting maps instead
Rather just add more players to the flap maps so that the disadvantages in head-on-flat-battle matter less because Commanders and turrets fill everything and then put Crab on terra throne.
+2 / -0
7 years ago
quote:
PLrankOrfelius nuuuu, pls don't! Devs already made spiders, amphs and hovers super competitive for flat land maps.

This is kind of a point though. Both hovers and amphs are able to play on such maps without much of an issue while spiders are left out. If the devs are commited to the idea of specialist factories with all araund movement system then at least commit to it in full instead of skipping on one factory.

quote:
climber factory has fastest and cheapest scouter.

Fleas are only good in early-mid game as the initial batch that is able to settle in cosy scouting places will eventually be revealed and killed. That holds true especially for flat maps, where its harder to predict the unit movements for the spider player and thus there is much higher chance of a unit just bouncing into a flea.

quote:
play interesting maps instead

!map decides what map will I be playing and other players as well. Consider that the most popular maps are actually flat.
+2 / -0

7 years ago
Spiders weak on flat maps? At least they are still playable.

Try vehicles or tanks on super hilly maps. Now that is bad.

It's almost like factory choice is map dependent :o Who would've thought!
+7 / -0
quote:
Spiders weak on flat maps? At least they are still playable.

Try vehicles or tanks on super hilly maps. Now that is bad.

Well perhaps they should be. Consider that hovers and amphs are well able to play on both land and water/underwater. Why should other factories be limited to their movement if these 2 are not. At least they should be able to be good on 2 out of 5 types of terrain. For example hovers are good on water and flat terrain and ships under and over the water while spiders can really only be played on hilly terrain.
+2 / -0

7 years ago
Ive thought that a map should not just flat out make a factory unplayabe. If there are too many hills and tanks can't path its simply just a bad map and should be unfeatured.

Ravaged is what I would consider a good map. All factories are playable there. Spiders/jump get to use their factory gimmick without making other factories non-viable.
+1 / -0
Skasi
PLrankOrfelius you should try spamming moar terraform all over the flat map! \o/
Also consider asking your shieldfac player to spam Derpbags and Roaches.
+0 / -1

7 years ago
In other news:

Slow units are weak on large maps.

Adv radar is weak on small maps.

Ships are weak on land maps.

Windgen is weak on low maps.

Direct fire units are weak on jagged maps.

Metric units are weak on elmo maps.
+7 / -0

7 years ago
But is water wet?
+0 / -0
Is there any particularly good reason why spiders should not be weak on flat maps?

Can spiders be good on flat maps without being hilariously broken on mixed maps?

(Pretty sure the answer is no to both.)
+0 / -0

7 years ago
Is there any particularly good reason why amphibs should not be weak on land only maps?

Can amphibs be good on land only maps without being hilariously broken on mixed maps?

(Pretty sure the answer is no to both.)
+0 / -0
[Spoiler]
+0 / -0


7 years ago
quote:
Ships are weak on land maps.

BRB submitting issue in github
+2 / -0
The analogy between amph/hover and spider is not nearly as good as many people seem to think it is.

- The advantage of amph/hover in fighting from small bodies of water is much more dubious than the advantage spider gets when it fights from a hill. At worst, a few Urchins nullifies any advantage Amph gets from being able to submerge in puddles, and you can just shoot at any Hover units on a puddle. A Crabe on a mountain, on the other hand, is nearly impossible to dislodge without a lot of expense.

- Amph is in fact not as good as bot factories on pure land maps (and is certainly much less flexible). Hover is similarly less flexible and generally has more fragile strategies when compared to lveh.

- Hills that are relevant to spider are much more common than puddles that are relevant to hover/amph.


Also, Spider is playable on a wide range of maps; there are degrees to hilliness. I don't understand why anybody would even want Spider to be good on Comet maps or what have you.
+2 / -0
7 years ago
Warlord on Field of Isis, a classic. 'Nuff said.
+3 / -0
quote:
you should try spamming moar terraform all over the flat map! \o/
there is a widget for that:

+3 / -0

7 years ago
There are very few completely flat maps. Which ones are you referring to?
Also I think reculses aren't the worst skirmishers. Spiders in general are probably strong against cloaky bots.
+0 / -0


7 years ago
quote:
- Amph is in fact not as good as bot factories on pure land maps (and is certainly much less flexible). Hover is similarly less flexible and generally has more fragile strategies when compared to lveh.

In my experience Amph generally beats Cloaky by a solid margin. That is, you can win Cloaky vs Amph, but you'll be fighting at a disadvantage, much like if you play Spider vs Cloaky on a large enough flat map.
+0 / -0
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