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Game Crashing with God-Awful infolog spam

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7 years ago
Well im not much on the chit chat, but here is a pastebin of my infolog.txt

http://pastebin.com/JYTtBXCr (not all of it since pastebin has a 512 Kb non-pro limit)

the last 4 lines of LUA Errors are spammed ~ 300-1600 times and then the ZKLobby hangs, then the Spring.exe Hangs, and only a Force exit via Windows Task Manager can kill it. (with fire :D)



My Specs:

CPU: AMD A8-3510MX 2.5Ghz 4 Core
RAM: 8GB DDR3 @ 1333 Mhz
GPU: AMD Radeon HD 6620G 512Mb Dedicated | 4096Mb Shared Memory
HDD: 250 Gb Generic
Driver Version: 15.20.1062.1004 Crimson BETA( Latest Avalible Drivers unless im mistaken )



The Game Runs like a fuckin champ untill the crash, it goes from 70-80 FPS 20 minutes into a Suisidal Chickens Turle Fest. To a frozen screen of "You thought you were going to win this with that awesome army you just built didnt you ?"


I am kinda a developer
(i can code in Java [very little] and VisualBasic [This shit is annoying])

and this error says to me some file is missing in my Spring Engine download, but i have reinstalled the springie engine and zklobby multiple times, so i really dont know what is causing this god forsaken error to ruin a good solo chickens game.
+1 / -0
7 years ago
quote:
engine\100.0\spring.exe
...
SetProjectileIgnoreTrackingError
That function is not engine version 100.
Did you use an autohost room or hosted your own?
Wait for developster to add some compatability-checkcrap or config the autohosts or add a version-check-scriptcrap or anything like that.
+1 / -0

7 years ago
When in the battle room type following in chat:
quote:
!setengine 101.0.1-414

Type exactly as it's stated. Then hope that ZKL will download that engine for you.
+0 / -0
quote:
That function is not engine version 100.
Did you use an autohost room or hosted your own?
Wait for developster to add some compatability-checkcrap or config the autohosts or add a version-check-scriptcrap or anything like that.



There is one. Needs 101 instead of 100 though.
+0 / -0
7 years ago
I have this exact same issue, its so annoying when you're just about to win
+0 / -0
I am not sure that the infolog error spam is related to the game crashing. The error spam is because of the autohosts currently using engine version 100 instead of 101.something, because of problems with downloading the 101.something engine. (Hopefully this will be resolved in the not too distant future...)

AFAIK everybody gets the error spam at the moment, but not all games crash.

If ZKL crashed your problem might be that ZKL is being terrible (happened to me sometimes). Try Spring Web Lobby http://weblobby.springrts.com/ and see if the problem persists.
+0 / -0
quote:
There is one. Needs 101 instead of 100 though. https://github.com/ZeroK-RTS/Zero-K/blob/9fa99049fd32caa3d9be1c127e88fa2fd5a73f3e/LuaRules/Gadgets/weapon_projectile_radar_homing.lua#L9
That is small mistake and will be fixed the seconde a dev notices your post.
More interessting is the time it took for a thread to appear. Every time a unit fired a tracking projectile with mod v1.4.6.11 and engine 100.0 has been error-spamming. Basically all matches since 11 days. For every player because it is synced gaget.
Nobody noticed? Or nobody cared to make bug report? Nobody looked at infologs, ever?
Now there is a thread, but it has bad title and if it gets noticed is random. Because devs do not want to put please-help-us-find-bugs and how-to-report-bugs texts on website. lob lob.
+1 / -0
quote:
More interessting is the time it took for a thread to appear. Every time a unit fired a tracking projectile with mod v1.4.6.11 and engine 100.0 has been error-spamming. Basically all matches since 11 days. For every player because it is synced gaget.
Nobody noticed? Or nobody cared to make bug report? Nobody looked at infologs, ever?

Oh come on dude, you even posted in this thread: http://zero-k.info/Forum/Thread/22622

Also devs are aware, just busy: http://zero-k.info/Forum/Thread/22659?postID=159856#159856
+1 / -0
[Spoiler]
+1 / -0


7 years ago
It's always been known, but it wasn't expected to crash ZKL.
+0 / -0
I think it's entirely plausible that the ZKL crash is unrelated.
+0 / -0


7 years ago
The current state of the code works. Make a stable.
+0 / -0
7 years ago
quote:
Oh come on dude, you even posted in this thread: http://zero-k.info/Forum/Thread/22622
This forum is not import enought to remember threads from 24+ hours ago. That thread only shows more problems:
-It has bad title too. Is putting the error message into title so hard?
-One thread is in "Help&Bugs", a subforum that nobody uses anymore since the change to how subforums are displayed.
One thread is in "General discusion."
-If both threads were in correct subforum with useful titles, one would instantly see that another thread exists.
-That would have saved annoyance for players like mrpizzaface, because re-installing the game multiple was waste of time.
-There is a bug that causes so much error-spam that the infolog is too large to upload to pastebin. Yet the player is not sure if that is really an issue.
-Forum thread instead of bugtracker. Appearently player wanted to make bugreport if the bug happens for others too. But even after told that bug happens for everyone, no bugtracker entry.


quote:
Also devs are aware, just busy: http://zero-k.info/Forum/Thread/22659?postID=159856#159856
In that post I see complaints about how it is hard to find good games (timezone, skill differences)
Nothing about being busy.
Only bit related part is that releasing new mod version has become difficult, with no info how that process got fuckulated.
The thread you linked is another fail, why link to a "Why did you stop playing?"-thread and not to dev forum or on infra bugtracker?
https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/1061

quote:
As an addenum to the above, your (pretty transparent in this instance) pushing of your agenda against zk and zkdev is getting old.
I hope my posts have always been transparent.
The ones pushing an agenda are zK peoplers, turning open spring thing into boring closed mono-game system and killing playerbase.
For years telling great phantasy stories how zeroK lobby is the best, that everyone should use it, and once they had pulled enough users from spring into their system made it mono-game. A move you would expect from 'evil' companies like Microsoft or Apple, not in hobby projects.
Always justified with agressive arguements how other games are so much worse than zK, that nobody would want to player other mods anyway, how great their infrastructure is, and unrealistic promises how many players they would bring to game soon.
But actually zk peoplers are just as amateurish non-organized hobby develobsters like all other mods they wanted to raise above.
Now they could not even release a new mod version for many days and fanboys like you still blindly buy into all this marketing crap.
+0 / -4

7 years ago
....yep, I think your post speaks for itself.

My job is done here.
+0 / -0
7 years ago
The activities of zk develobsters speak for themself too, at least to those willing to use own eyes to look at things.
Until then your 'job here' is simply to spectate clusterfucks.
+0 / -0


7 years ago
+5 / -0
7 years ago
haha it is funny because the text is on a picture.

It depends on what developers are develobsting. All the mod-civil-war shit has only lead to less players, less freedom, less open system. Empty hype is catching up now.
+0 / -0

7 years ago
I have the same problem and a 50% chance of a crash in the middle of the game.
I can rejoin and continue, but in most cases the game is lost.
Very anoying
+0 / -0
7 years ago
DErank[2up]knorke too bad the only thing we can do is complain :(
+0 / -0
7 years ago
Some peoplers can not even complain. Just believe every steamdream without questioning it and when weeks turned into years eventually disappear.
+0 / -2
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