What changes if we just add WIN BUTTON instead superweapon.
Write now DRP, Starlight and Zenith too overpowerfull, and have one another problem this is annoing.
So try explain.
DRP - have some of various projectle, but emp projectle is imbalanced, becouse firing emp alomst in any point of map, another flame projactle is annoinng and dont give a micro in point defened with wall, so its just need over 30 sec alomst in no matter point of map to clear this.
Firstly and this priority remove emp projectle becose its most of imbalanced thing.
Another aspects its remove annoing - flame rpojactle and decrease speed of fire over 25%. All of this can give a chance to fight for one player who do nothing just spend money to do no react boring "win button", and this as for any of trio superweapons.
This change give chance, so, yea, superweapon got weeked, but now 95% games losted vs rdy superweapons, if another team cant have tacnuke in this range in a front. Its really boring for who do superweapon, and disapoint for enemy team.
Next Zenith its annoing more than another two taken together. Coldtown between asteroids need increased minimum twice, so as indemnity get stronger asteroids damage. Its get less annoing and can player got a change to react.
And as final Starlight, its good but need some micro penalty, as cost of boring do nothing just sit and gather superweapon, got a ping to react(5 sec), its giving chanche for microing strider like bantha. And sligthly nerf damage, especially in impulse.
Nuke nerfed enough, and protector so powerfull now, its too bad
Another thing about nerf its notify players when superweapons rdy over 80%, and giving chance to react.
Who do nothing and just going to sit in a ass and spend metal to nothing, in a hope to complete this, and win game just becose this point in the map not explored in the time, need a penalty vs who play and microing, react.