Loading...
  OR  Zero-K Name:    Password:   

Diabling Units Pre-Game

5 posts, 741 views
Post comment
Filter:    Player:  
sort
7 years ago
So,I am trying to start a gamemode called fortress v. raiders, basically a test to see the craftiness of players when it comes to assaulting a base. Anyway, I am trying to disable Silencers, Zeniths, and Starlights so that the attacker or defender can't simply win at the press of a couple buttons, or by completing a single superwepon. Any idea how I can do this?
+0 / -0
I don't use these commands very often myself so I'm not 100% confident of this, but try typing this in the battle room:

!setoptions disabledunits=mahlazer+zenith+raveparty+corsilo

I am assuming you are trying to play your game in an ordinary battle room through a lobby. If you're trying to create a scenario/mission, that's way outside my area of expertise: maybe try @KingRaptor or @_Shaman .

I further assume that in addition to the listed superweapons you also want to disable the Disco Rave Party. Remove "raveparty" from the above if that is not the case. You might also want to consider disabling Big Bertha ("+armbrtha"). I would not disable Missile Silo - it is the best answer to a number of things, and removing it would warp the game a fair bit.
+0 / -0

7 years ago
If someone beat you with a superweapon in 1v1 it means they were screwing around. The cost of superweapons is astronomical; even the cheapest one costs as much as a sizeable army and takes a very long time to build. It's not something you can just pull out of a hat unless your opponent is offering no resistance at all.
+0 / -0


7 years ago
quote:
basically a test to see the craftiness of players when it comes to assaulting a base.


Stalemate fetish?
+3 / -0

7 years ago
Diabling is not that easy. Not all units can be Diablo'd, only Superuniques [?]. You also cannot sell Stones of Jordan pre-game.
+1 / -0