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Venom AI

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7 years ago
So the venom fight command AI is kinda dumb,once it stuns something it wont move so when it stuns a unit it will just stay there not avoiding any skirm fire making them very micro intensive to keep alive,so it would be nice if they would just prioritize avoiding fire than just prioritize to keep units stuned
+2 / -0
hmm.. that's probably doable.

EDIT: actually venoms already have tactical ai (both for skirm and swarm), but apparently aren't maneuverable enough to use it, or something like that.
+0 / -0
Vemom bucketlist: Keep moving
collideFriendly = false,
^ Most BS thing my life. Venoms can stun each other if they are swarming a unit, is there a piece of code that overrides this??
Lightning m8
+0 / -0


7 years ago
quote:
collideFriendly = false

Weird, that should not be there.
+0 / -0
7 years ago
Let's make it actually unable to collide with friendlies
+0 / -0
"EDIT: actually venoms already have tactical ai (both for skirm and swarm), but apparently aren't maneuverable enough to use it, or something like that."

But if the skirmisher is outside its range and the venom is currently stunlocking a glaive or whatever it wont avoid the skirmisher fire,however if it dose get hit it will start moving randomly but thats usualy way too late,due to it being very fragile.

Makes it very difficult to use en masse cause you gotta micro them at all times and when u do that they end up stunning eachother making them even easier targets for skirmishers,maybe make venoms imunne to theyr own stun? That would at least make them usable.

Its quite sad really i think venoms can be a really potent counter to skirmisher spam,but as they are now skirmishers eat them.
+0 / -0
7 years ago
Don't rush scalpels&Crabe. I sincerely would like no stun for venom, but ss snuggle said, venom+flea.
+0 / -0

7 years ago
I'd love QoL changes for venom to make it easier to use. Being immune to EMP would be one thing to do it.
+0 / -0