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giving Redback AOE

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7 years ago
Before I go and make this, to stop it stomping on everyone due to buff, should I implement a grenade launcher on Redback.
Not the laser, keeping that.

Grenade:
1Sec reload
100 Damage
3Damage flame
Flame 5Sec.
Aoe 200
+0 / -0
DErankNeonSturm indeed
+3 / -0

7 years ago
Why would you keep the laser?

And why would you have fire on it?

Assuming you were putting a grenade launcher on it, it would be to fix
a) power level issues
b) terrain occlusion issues.
c) and to bring in more synergy with venom

Just giving it a whole other gun would send its power levels through the roof. It's bad now, but it's still usable. A grenade launcher on top of a laser would put it waaay over the top.
Leveler is in a similar boat to redback in power level, and this grenade launcher has similer dps, and greater AoE to a leveler. You're pretty much doubling it's power. So (a) isn't being served by this change.

If you're addressing terrain issues, then the laser needs to actually go... So (b) isn't really served by keeping laser.

If you're addressing synergy w/ venom, then again, the laser needs to go. So (c) isn't really served by keeping laser.

I'm actually for changing redback. It doesn't seem to fit, and it's a unit I never feel good making. But going ahead and making it two riots in one body... that would make it feel like some pre-abortion mini strider.

Also flames this way are a bad idea. That's kind of a third weapon, except it has terrible synergy with the fac that has a tendency to glob around and hate AoE. Fleas would be dead around it, venoms would sit in it while firing etc.
+0 / -0
7 years ago
Lets forget the laser, but if I go clustershell, then it's a Crabe with less armor.
Missiles makes it a guided recluse. AOE makes it a better Recluse
Twin lasers makes it 2x Redback, or a cheap Scorpion.
Disarm makes it a venom. Or slow/lightning
Splash EMP makes it an infiltrator

I'm in for a fast firing explosive shells,(<60 AOE). That have a tall turret.
(Explosive Stardust?) Perhaps tall turret/arc so it can shoot over each other.
Just ditch the laser really, it has problem killing when on cliffs.
I get the flames part, as Venom has trrible range.
Maybe more range for Redback's explosive EMG?
(Makes it into a brawler :(. )
Change it for the better really. Laser is nearuseless on hills.

The "twoguns" is now, I look at it, OPAF. Grenade kills still assaults, laser KO fast units. Flame screws big units over.
+0 / -0
7 years ago
I guess a fire bomb would synergize well with venom: stunned stuff cannot move out of fire.
+0 / -0
I think The true redback is with arc cannon.

Bonus if u get into vampire theme and reduce slightly its dps and make it heal for each struck enemy (is it doable even?).

I'll make it happen soonTM. It requires new gadgets in zero-k. Are such projects possible to be accepted?
+0 / -0

7 years ago
With respect to Redback in general, I think its strongest use case is in the early game, if you need to control flat terrain with a small number of units (as in this game).

It doesn't scale well and it doesn't benefit as much from hills as the rest of Spiderfac, but it is arguably the factory's most self-sufficient unit in the first few minutes of the game.
+1 / -0
7 years ago
quote:
early game

Big problem is, most games do not end in the early game, which makes it useless to most people after a few minutes.
About the firebomb, if it lands on the Venom, then that just kills it. So I'm in for any changes. I would prefer EMG over laser.
+0 / -0