Loading...
  OR  Zero-K Name:    Password:   

Forum index  > Off topic   > Asylum   >

sea rework temporary post

4 posts, 394 views
Post comment
Filter:    Player:  
sort

7 years ago
WARNING: Any missions, AIs, etc. which were dependent on the old ships will not work unless they are updated. The names and general functionality of Hover and Amphibious units have not changed at this time (besides sonar) so anything dependent on those units should still work.

WARNING: I am sadly not multilingual and have not attempted to translate the new unit names and descriptions to non-English languanges.

Sonar


tl;dr version: all sea units and Urchin can see underwater units, but underwater units are not detectable by radar and long-range sonar sources do not exist. Being underwater functions like radar jamming does on land, except you can't be seen by mex.
[Spoiler]

Cloak


Units which are entirely underwater cannot cloak. (This is true in existing sea as well, it's a recent change.)

Underwater Line-Of-Sight


A unit which is sufficiently deep in water no longer has surface vision. (This is true in existing sea as well, it's a recent change.) This is not a design decision of mine; I believe it's occured engine-side. If it becomes a problem it may be possible to alter this behaviour but we will see what happens.

Ship Factory


Ship Factory has been substantially reworked. I've also taken the opportunity to remove a lot of conflicts with TA unit names (though some renames are just for consistency with reroles or for some theme). Overkill prevention and Unit AI has been implemented, but you may find bugs and foibles. Report these so they can be fixed please :)
[Spoiler]

Other Unit Changes


[Spoiler]

In the long run stuff like remodels, altering projectiles, sounds, etc. could be done by somebody. However I didn't see the point in putting a lot of effort into polish until the general design of the units has solidified.
+0 / -0
Mistral:
Speed 2.5 -> 2.3 (75 -> 69 elmo/s)
Weapon replaced by a burst of four slightly wobbly rockets similar to Rogue:
Damage 280x4, Reload Time 8s, (Theoretical) DPS 140, Rocket AoE 37elmo, Projectile Speed 230 elmo/s, Range 610 elmo

Ronin:
Projectile speed 330->400 elmo/s

Siren:
Cost 590 -> 600
HP 4200 -> 4000
Missile reload time 10s -> 16s (40 -> 25 DPS)

Surfboard:
Removed
+0 / -0
7 years ago
I wanted a buff surfboard :*(
Not a removed one :(
+0 / -0
For the record, removing Surfboard was a decision made by somebody else (non-specific because I believe the change reflected the consensus view of developers, and so whoever actually executed it isn't really relevant). This occured because Surfboard was buggy and difficult to maintain, not for balance reasons.
+0 / -0