TheEloIsALie :
You have the history completly backwards.
First there was spring and within that system zero-K was formed, on the base of an already existing game.
"Base" not just in form of the technical files, but also "base" as in an the existing community.
Then zero-K slowly tried to pull in more players - but not from outside, mostly from within spring and often by dickmoves.
So the question is really what kind of sociopathic state of mind you need to be in to sabotage the work of people who invested their time and effort to allow your project to be born in the first place, for absolutely no gain but some bragging rights on forums and social media that you have put a game on steam. (but not even released yet)
> All 300+ of those players would have kept playing the same old games with about 0 new content in 4 years? I don't get it.
Nice strawman. It is that system of 300+ players where zero-K (and other games) were born!
Would you invest effort to create new content in this locked community with its 20 players? Surely not!
The original spring community did not twindle until greedy develobers ripped it apart. Clearly those develobers did not care about anything except wanting the biggest part of cake for himself! For some people cooexistance was appearently impossible because they only wanted THEIR game to have all the spotlight and players.
As result, now no game has any players.
GoogleFrog There have been so many posts where develobers wrote "we could release with current lobby" or named "weeks" and "months" to release.
When I look how many untested releases of eg zeroK-lobby were done, (with appearently nobody really aware it would happen), it seems quite possible that suddendly one night 1 or 2 devs decide to click the steam-button.
Or was it really your plan to wait three years with steam release? So far zero-K is only 'almost' released, but not quite yet.