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Overwhelming advantage and cloaked units

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7 years ago
It seems that when one side achieves the overwhelming numerical advantage and the opposing teams' units and buildings are revealed this does not reveal cloaked units. Even when all energy structures are destroyed and there is no storage left on the losing team at least some cloaked units (for example the Conjurer) can stay cloaked indefinately, thus enabling griefing in multiplayer. Also, CAI does not know how to suicide so AI skirmishes only end in victory when the last cloaked units have been hunted down.

Could some solution be found to this issue? The solution suggestions I've come up with so far include (but are not limited to):
1) Enable overwhelming numerical advantage status to disable cloaking from the losing team
2) Change the cloaked units that produce energy to have slightly more cloak energy drain than energy produced
3) Remove energy production from cloaked units
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7 years ago
Afaik this shouldn't be happening. If memory serves right the overwhelming advantage also reveals the invisible units or at the very least it should.
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7 years ago
https://github.com/ZeroK-RTS/Zero-K/commit/aed52a0fd986c96bf481abca5f26264f6b689f3c
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7 years ago
Wait, wait, wait, wait....
CAI doesn´t know how to suicide?

http://zero-k.info/Battles/Detail/445013
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7 years ago
Cloaked indefinitely?
Everytime my com blows up every invisible unit turns visible and starts warbling.


I watched a game, and played some, where the enemy players lost their storage and the conjurer stoped being invisible.

Bug?
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NZrankhedgehogs : If the losing team has other cloaking units than Conjurers, their cloak energy upkeep disables the Conjurers' cloak as their miniscule energy production has a very hard time supporting the cloak of other cloaked units. However, when the only cloaked units are Conjurers the problem becomes apparent.

DErankkatastrophe : I'm not talking about a figurative suicide here. I have never seen CAI do "Ctrl+A & Ctrl-D" type suicides when all is already lost.

Would be nice to get PLrankAdminSprung 's fix implemented.
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7 years ago
Azur3d i know, was just too tempting...
But you are right, i often build some fighters at the end of the game to get those gremlins to decloak. it is a pest.
and as far as i remember, it has not always been that way. Would be nice if someone could fix that.
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