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Title: MatchMaker 24
Host: Nobody
Game version: Zero-K v1.5.3.10
Engine version: 103.0.1-697-g918caba
Battle ID: 450650
Started: 7 years ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 40.4%

GBrankLlamadeus
Team 2
Chance of victory: 59.6%

GBrankAdminDeinFreund
Spectators
DErank_lordmuffe_

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7 years ago
[Spoiler]
+0 / -0
7 years ago
[Spoiler]
+2 / -0

7 years ago
What if commanders had 300 storage, factories had 200 storage and we started with 200 resources with 200 extra once we plop the factory?
Basically:
Start: 200/300
Plop: 400/500 (as is currently)

Commander deaths are often too punishing in a non-fun way, factories having a small storage would help work around that while still not having any magical storage.
+1 / -0

7 years ago
[Spoiler]
+0 / -0
My con could only build with 5 m/s, so 6 should be enough to build a storage in 20 seconds. I have my doubts whether priorities really work without any storage, setting us back to TA-style builder "wait" micro. Even a small storage would give us economy overview back making it much easier to play.

I know there is hidden storage, but this just makes the lack of resource bars even more confusing.
+0 / -0
quote:
Could we get at least 50 storage or so without commander? I had to wait 2 minutes to finish a storage.

There's actually 20* hidden storage exactly for this reason.
+0 / -0

7 years ago
[Spoiler]
+0 / -0
7 years ago
[Spoiler]
+0 / -0


7 years ago
I see, fluctuating overdrive.
+0 / -0
Fixed https://github.com/ZeroK-RTS/Zero-K/commit/081e120ee042302797a6d0b72c8e172f003b0e46.

EErankAdminAnarchid there is no minimum storage of 20. Minimum storage is 0.5 and this is just because constructors spend resources in blocks of buildPower/30.
+0 / -0