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Title: manero's Custom
Host: ITrankmanero
Game version: Zero-K v1.5.1.11
Engine version: 103.0.1-529-gb68830c
Battle ID: 444954
Started: 7 years ago
Duration: 27 minutes
Players: 6
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 26.7%

AUrank4hundred
AUrankAveragePlan
USrankFupped
Team 2
Chance of victory: 73.3%

NOrankAdminKingstad
USrankJasper
CArank[G0G0]Dancer
Spectators
AUrankAdminGoogleFrog
PTrankraaar

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6 years ago
Was looking for some replays on water maps and found this one. Excellent tactics by south, especially by Dancer.

Funnelweb support by Dancer won the game. Funnels couldn't walk on water so he had the creative idea to use a Djinn to transport them across the islands. By the end he had six funnelwebs on the left-middle island, spamming 50+ drone armies that single handedly wrecked the enemy front by attrition.


Shogun spam seems exceedingly important on water maps. North had 3 shoguns, South had 2 at the end of the match. On this map in particular, artillery platforms on islands on the middle seem to be a key to win the game. Berthas and Behes by South on the Middle-right island cleared the nearby islands and provided crucial fire support that allowed the south ships to advance.

Not to mention both sides working on eco. Gotta love singus to fuel the war machine. South got paranoid (as they should be) and built an antinuke even through north hadn't even built an anti nor a silo.

Claymore subs wreaked absolute havoc on the seawolf attack submarines. A single depth charge by a claymore can 1-hit the subs, and you could see them taking out 3-4 subs per charge. Was absolutely brutal seeing 4hundred sink thousands of metals into 20-30 seawolfs only for him to end up clumping them all together and getting destroyed by 4 claymores built hastily by Jasper.

I also saw some excellent teamplay in the beginning by South; scouting by Kingstad revealed a large oncoming raid by 4hundred's torpedo boats. South hastily built up urchins (who could fire before the raiders saw it) and Kingstad used his units as bait to lead the torps onto the fortification. As soon as they encountered the urchins half the forces were decimated, and as 4hundred retreated his torps, Kingstad's rapiers quickly got rid of them as they ran. All thoroughly planned in-chat by South.

But South didn't have perfect play; Averageplan pushed into Kingstad's forward large island (containing mexes and a huge amount of investment, especially for earlygame) with a mix of scallops and anglers. Gunships were absolutely destroyed by the anglers while the defenders that were built were taken care of by scallops. Excellent push. Learned a lot from this replay.
+0 / -0

6 years ago
You undoubtedly learned a lot, but was what you learned useful?

If you take away from this that you should forgo boats on a water map in favour of giant strider spiderps you may need to unlearn some.
+0 / -0
quote:
If you take away from this that you should forgo boats on a water map in favour of giant strider spiderps you may need to unlearn some.

The lesson i would take here is that Dancer's technique of using Djinns to compensate for Funnelwebs' horrible mobility in order to be able to defend all and any fronts - and then reclaim any attacks he defeats into more funnelwebs - works on water as well as it does on land.

Additionally, being a largely defensive strategy (like almost everything Dancer does), it thus stops mattering if Funnelwebs cannot attack across the water body. They don't even need to attack as long as the enemy is willing to feed (instead of making a Zenith).
+0 / -0
6 years ago
Yes a lot of nice tactics. A pity fupped E was killed by gridded mexes draining E from his pool while singus were in teammates' hands
+0 / -0