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Title: Two lobsters surrounded by nothing
Host: Firepluk
Game version: Zero-K v1.5.12.5
Engine version: 104.0.1-92-g4409317
Battle ID: 480010
Started: 6 years ago
Duration: 23 minutes
Players: 4
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 52.8%

ATrankATOSTIC
GBrankTechAUmNu
Team 2
Chance of victory: 47.2%

Firepluk
USranknate
Spectators
FIrankFFC
LUrankAdminAnir
FRrankSakal
CNrankYuFei

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Firepluk
6 years ago
Impalers were refusing to fire at crabe on spike though crabe been in direct LOS... wtf?!...

There are also other numerous bugs with crabe, terrain and shooting. Sometimes crabe would refuse to fire itself crawling helplessly instead... it's moving, loses his armor and gets killed
unusable
+0 / -0
There is an ongoing issue with units on hold position failing to reach their target ( https://github.com/ZeroK-RTS/Zero-K/issues/2693 ).

It began when I noticed that hold positioned units do not update the position of their target ( https://springrts.com/mantis/view.php?id=5852 ). This is most likely caused by attempts to fix the Slasher bug in the engine. I made a workaround gadget but move goals seem to have some issues and it is hard calculate the range of units so that it matches the engines calculation.
+1 / -0