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Economy

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USrankrincewind
8 months ago
Can we go to adding storage to the constructs and factories please. The forum says to avoid building these units except in special circumstances but losing a commander leaves no storage and the original game Total Annihilation had these features which gave a small boost to recovery after loss of commanders and before you had enough resources to warrant building storage for those BIG units to be produced. Thank you.
+3 / -0


CHrankConnetable
8 months ago
But you can build storage already!
+2 / -0


CHrankAdminDeinFreund
8 months ago
1v1 has turned into comm_ends. Team energy sharing still doesn't work without storage (can't build after losing com and energy generators). Please remove the storage farming simulator dlc. There's still reason to build storage without forcing it on com death.

https://github.com/ZeroK-RTS/Zero-K/issues/2674
https://github.com/ZeroK-RTS/Zero-K/issues/2649
+0 / -0


AUrank4hundred
8 months ago
something i havnt adapted to, but building a storage earlier in game is kind of a good idea.
+0 / -0



AUrankAdminGoogleFrog
8 months ago
USrankrincewind I am generally against adding small amounts of something to everything because the impact of the thing in question is diluted. This is called Quants Rule. This is why, for example, the only unit with an anti-air sidearm is the Detriment. You can find many apparent counterexamples to this principal but this is because it is more of a guideline or a default stance. When a piece of the design violates Quants Rule there is often an explicit reason.

In the case of storage, you are supposed to be able run a full economy without it. The purpose of storage is to absorb fluctuations and without it you will excess whenever your income exceeds your expenditure. The cost of losing your commander and storages is also supposed to be that you lose your stored resources. Very little storage is required to absorb ordinary fluctuations so if storage is worth building for this purpose it has to be a unique ability. Sometimes it is worth building storages to take large reclaim fields, however, this requires a lot of constructors so if constructors had storage you would likely not need to build storages at all.

CHrankAdminDeinFreund try:
Whenever this is reported I always want a replay with an ingame time, otherwise the ticket is low value and may be forgotten if I am otherwise busy.
+3 / -0




EErankAdminAnarchid
8 months ago
quote:
This is why, for example, the only unit with an anti-air sidearm is the Detriment

Nitpicking: Hercules also has an anti-air sidearm.
+0 / -0



PLrankAdminSprung
8 months ago
something something +0.3 constructor incomes
+6 / -0


PLrankzenfur
5 months ago
(edited 5 months ago)

I am for giving factories 100 storage, commanders 500 and dedicated storage 500/1000 (with cost/hp increased a bit). Mostly for convenience reasons, shrinking commander blow and because it makes sense.

I don't see why it violates a quants rule. If you want a tool dedicated for the job, you use it (anti air), but it does not hurt that there are other units that can do the job, just poorly and not as effective (other units).

I think that even if factories had little storage, in all situations you currently need a storage you would still build a storage, just maybe not so urgently. Tying up storage with units is a bad idea though.

Now is not a good time for changes, but I'd reconsider this in the future.
+0 / -0

USrankBatman
5 months ago
This post has been downvoted below -5 and collapsed, click here to expand
NOTE TO ALL DEVELOPERS.

THIS THREAD IS PRIME EXAMPLE OF FAILURE TO LISTEN TO NEW PLAYERS.

NOTE TO ALL DEVELOPERS.

THIS THREAD IS PRIME EXAMPLE OF FAILURE TO LISTEN TO NEW PLAYERS.




This thread involves a new player asking for storage saying when a new player loses his commander (to an elite 7 years or more player) game becomes unplayable for new player.

WHAT HAPPENS?

five, i repeat 5 players with 7 years basically say "no, build storage" or they ignore new player completely

the guy with 5 years says........ yes fix storage

thread is bumped 3 months later by a 20 month player saying "fix storage"



BATMAN SHOWS UP...... POINTS OUT THE ABSURDITY OF IT ALL.


FIX THE STORAGE PROBLEM FOR NEW PLAYERS.

WE NEED NEW PLAYERS. MAKE THE GAME EASIER FOR NEW PLAYERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!






NOTE TO ALL DEVELOPERS.

THIS THREAD IS PRIME EXAMPLE OF FAILURE TO LISTEN TO NEW PLAYERS.

+1 / -9

AUrankSmokeDragon
5 months ago
batman fighting for justice lol =P
+1 / -0

NLrankWesley
5 months ago
Fix storage
+1 / -0


PLrankOrfelius
5 months ago
(edited 5 months ago)

But.... but you can just keep your commander in the back if you are afraid of losing him. Have him construct energy in your base.
Furthermore storage is already available to you as well. Its not like placing a storage is very demanding of you.

Besides having 1 or 2 storages helps you not excess as much when you start reclaiming.

The whole idea about commander having a storage unit is very simple: there is nebulous storage space to which you transfer your resources to. Its bound to the visible game entities.
+1 / -0

DErankTopkack
5 months ago
Maybe workaround the bugs by giving every player default 1 or 10 storage that can't be destroyed?
+2 / -0