There are a number of cluster mechanics needed but i think they are neglected on purpose.
Suggest for game over 6v6:
- No !start before 1min of previous completed game.
- reintroduce !boss - the original room creator is often long gone.
- !map <map> only once per person per interim.
- your vote can only be changed 3 times (!y, !n, i mean !y). else void and not printed
- AFK (!spec) is universal without vote.
I think anyone who plays clusters would struggle to disagree with these.