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Slasher

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11 years ago
my first "this unit is OP/UP thread

slasher need a nerf they are over used in every game because they seem to excel in all areas. heres a good example of unstopable slasher spam http://zero-k.info/Battles/Detail/84882
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11 years ago
slasher=those missile trucks

there was a maximum of 6 slashers standing around a HLT. (right basin)
and then they died?
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11 years ago
Thugs hardcounter them and i guess you can kill them with ravagers too. Also slasher is crappy aa so bombing will work.
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11 years ago
Easily countered with whatever who has a bit more HP.
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USrankBT
11 years ago
Most assaults take them easily.
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11 years ago
quote:
my first "this unit is OP/UP thread"


Achievement unlocked!
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11 years ago
thanks
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11 years ago
Slashers require some prep work to be 100% effective because they can't shoot while firing; think I wrote about this in my guide, since they can't shoot over each other or friendly units or even most wrecks or a hill you could spit over they are very easy to block. They are strongest when in a line formation with absolutely nothing in the way; but having nothing in front of them means they can be shot pretty much with impunity, because if he charges anything out in front it'll actually cut down on some of that firepower. Try attacking the side of his line rather than the front, this allows you to take advantage of one of their biggest weaknesses by preventing the majority of his units from firing back without reforming his line, which takes alot of time and he can easily lose most of them before then.

I suggest using units with arcing projectiles and throw up small earthwork fortifications for skirmisher & artillery bots; vehicles can't drive over them but your bots can easily walk over them, allowing you to trololo his skirmishers all the way to the scrap heap. Your only problem then -- from Light Vehicles at least -- would be Wolverines.
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11 years ago
I can say from my own experience, that you can't counter slashers with thugs.

The enemy can mix in scorchers which do 300dps to shield bots.
He can mix in assaults which are good vs the very low thug dps.

And finally slashers can deploy/fire and run away with speed=3 (Thug has 2 or 2.2)

Thug's shield recharge with 18 charge/second while slashers do 67dps.
Slashers only need to fire >1/4 of the time to slowly kill thugs.
You will likely run into a stardust(400dps) or faraday if you chase Slashers.
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11 years ago
quote:
because they can't shoot while firing;


i like!

every unit has its counter, so if you mix it with another unit, which is strong at the other's weakness your doing a good job.

anyway, i experienced some time ago, that (my) ravagers can be killed by a slightly bigger slasher force (x1.5 or similar), when microed well. also depends on terrain of course. but wrecks block ways of rav's, wsloving their push speed and exposing single targets to slashers, one by one, all dying to the range advantage of the slash.
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11 years ago
Thugs hardcounter slashers. I never said about thugs hardcountering slashers + scorchers. For that you can ad a felon or outlaw.

Ofc the slashers can retreat but that means they cannot fire and you are winning terrain. Also if you want to screw them that hard just ad some racketeer. Not only will they stun any static defence you come across but they just as happily stun those slashers for you.

Some time ago i played vs skasi and he couldnt touch my shieldbots with vehicles.
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Racketeers cost WAY MORE than Slashers and they only work one-to-one.

Slashers should have like 10 or 20 less range though because currently their range is only 10 less than Defenders and that makes screwy things happen.
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11 years ago
Has weakness not op. At least you dont need skuttles to counter them.
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Racketeers have multiple uses. You can use them against any static defence including those nasty gauss turrets which pose a real threat to your shieldbot army. Also great for draining their shields. One on one is more than enough. You stun 1 slasher and kill it and you wont lose even a single unit since those other slashers have to run away and cant fire.
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Yeah, they can be a bit of a pain in the proverbial ass. Keep in mind that slashers are helpless once you get to shoot them. Problem of course is getting close enough.
Posbile tactics per factory
vehicles
A combination of ravagers and scorchers

Cloakies:
a zues and some glaives or warriors.

Tanks
a reaper laughs at slashers.

Shieldbots
dirtbags, 1-2 thugs and bandits
or
thugs + outlaw (well, this works against everything :P )

Throw in the high HP units first, they'll act like a barrier, when they are about within half of the slashers range send the rest.

Main problem is that you must know if you can win the fight before you start it, otherwise you are likely to loose a lot and give away metal. Meaning the slashercount will be even bigger in the next fight. You will learn to judge this over time.

Lastly, keep the T-Bone maneuver in mind! Saktoth tried to explain it already. Dont attack a line of slashers head on. Always try to attack one end of the line and put half of the slashers "off-side" so they cant shoot.




(MS-paint rules!)
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11 years ago
That was Seto but yeah, it's good advice.

Treat slashers like static-d. Arty counts them because they have to stop to fire, while assault can close range before dying.

Shieldbot has sooooooo many ways to counter them. The ever-present clogger, thugs tanking for outlaws, bandits, rogues or a roach (seriously try keeping a roach behind a couple of thugs in a suicide mission, it's pretty amazing).

Vehicles need better area control IMO, slasher is a good unit for that.
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11 years ago
Slasher is like a mobile deployable sustained fire defender.
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11 years ago
And they don't even have to reload, they can just keep spitting rockets downrange all frickin day. They're one of the best fire support units available. I will try the Roach + Thug combo, that sounds deadly ^.^
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11 years ago
I cant find the quote but I think it was Wolas (correct me if im wrong) who said that when a unit takes on to many roles it is OP. Slasher definatly takes on to many roles.
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11 years ago
I personally think they are OP, as they hardcounter raiders and outrange LLTs.. with 75% of the effective DPS (see googles empirical DPS) of an LLT. They are very easy to use and require intelligence to counter.
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