There is a tournament in 10 days, so it is a perfect time to fix Archer. The central issue for Archer was physics-based rather than attributes based, which makes solo testing difficult. Thankfully, rooks[vegan]
, and izirayd
were nice enough to test it out in multiplayer. Kingstad
decided that Archer should cost 180 metal to compensate for the changes.
It is also a good time to give Constable a little damage, because who are we to question the will of Godde
? Puppy and Moderator have also received a slight reduction in jank. In other news, the outline widget had its settings tweaked and is now enabled by default. Players already using the widget may want to revise their settings to take the changes into account.
Archer fires in pulses to remove its unintended ability to hold units in place. It is cheaper to compensate.
Cost 200 -> 180
Range 300 -> 275
Continuous firing replaced with 0.66s reload time.
DPS 104 -> 72
Limpet is apparently to be buffed until it reaches degeneracy.
Cost 180 -> 150
Speed 3.9 -> 4.1
Constable is now able to fend off two Fleas.
Now deals 15 real damage per shot.
Added tactical AI.
Puppy now aims at its target instead of simply firing forwards and putting its faith in homing alone.
Moderator no longer 1-hits itself, providing much-needed hope for the Jump vs. Jump matchup.
Damage 500 -> 460
Slow damage 1500 -> 1840 (matches Dart slow factor).
Health 450 -> 480
Commanders now start with a beamlaser and weapon costs have been moved to baseline morph costs (overall should be unchanged as long as you use both weapon slots).
Beamlaser compared to old red laser:
DPS 120 -> 150
range 300 -> 330
projectile speed 880 elmo/s -> instant
Basic weapon cost 50 -> 5
Advanced weapon cost 150 -> 100
Morphing from level 1 to 2 base cost 25 -> 75
Morphing from level 3 to 4 base cost 600 -> 650
Improved amphibious unit selection sound.
Added a subtle unit outline setting and enabled outlines by default (at the insistence of Drone).
Widened the bounds on wave spawn interval and burrow spawn time for custom chicken games.
Fixed economy panels not showing when spectating a FFA with the spectator resource bars enabled.
Fixed Zenith targeting on high ground.