Agree with TechAumNu. I've never liked this map much and a large part of it is the pathing. Worse, it's not just the pathing in some obscure area, but smack bang in the middle of the map. I actually think the pathing problems contributed to TAU's teams defeat last night. He sent artillery to mid and it ended up in the ocean somewhere. Luckily I know about Nix's problems so I clicked a 5 waypoint route for my shields and they got there in time and together - but I shouldn't have had to. If their team had their arty there earlier it may have made a difference.