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why commander bots get killed at sea -_-

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5 years ago
it's kinda of silly seeing recon bot and engineer bot get killed at sea like noobs. I mean an engineer walking down and gets whacked by 4 or 5 ducks it seems stupid. that's why I put this topic disscusing how to improve combat tactics for our poor commanders. some good ideas is to give them missile/torpedos everytime they go inside water and they submerge they can shoot the missile option and shoot torpedos. that would be a good idea becuase if u give a torpedo action to a commander they can only shoot it in water and making it useless on land. thus if u convert a missile and give it a special ability to shoot in water and on land you've simplified the matter that's all i'm saying

another weapon is A harpoon I was thinking and I remember magnets have the same effect in water it just matters the power of the magnet that affects thier sorrounding. what I propose is A way to use spear weapon or lance and it's like a magnet spear or lance it fires and since everything is metal like submarines and amphs a kinect force that pulls all the units away from the commander. and damaging the amphs and boats as well in sea is A good weapon. one thing this could be considered new. okay 2 good ideas missiles and spears another idea I have in mind are drones the flying ones around the commanderbots u know change thier coding and make them go underwater and like gnats shock the enemy underwater. like mini subs. this are good ideas I mean the lance or spear perhaps it's still takes time for u guys to discuss it.


but in the other hand, commanders are noob targets for anyone to whack in sea. they should implement the same tactics on land like mex expansion and do it in sea thier A bit to slow giving them some thruster or making them automatically lighter like in coding makes them just as efficent as in land and would be better. it's ridiculous the way comamnder bots expand at sea and are unefficent.
+4 / -0

5 years ago
A unit as (potentially) tanky as a commander, with the range a commander can potentially achieve with eight range modules, doesn't really fit in with the other underwater weapons and anti-underwater weapons presently available in the game.
+1 / -0
Give commanders torpedo drone that hovers on surface above commander when on water
+5 / -0