I have been modifying the unit files in an attempt to change the way that weapons/unit explosions work and I cant figure out how to make a certain unit blow up the way another is supposed to. For instance, the way a flea blows up in it's file is called
explodeAs = [[TINY_BUILDINGEX]],
but when I went and changed it to
explodeAs = [[ATOMIC_BLAST]], (The way a fusion reactor detonates)
nothing changed and it still died as if I hadn't changed a thing. I know I have been using dev mode and I know that I can mod the unit files because I have successfully changed the way that emissaries shoot and zenith meteor damage stats, so if anyone can tell me what I am doing wrong it would be appreciated.