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Give Charon more health

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As some of you may know, I made earlier today a widget that allowed Charon to drop a Claymore it carried, give the Claymore order to drop its bomb and then repick it up before the Claymore fell to ground. Code here:

[Spoiler]
The result is basically a Raven with timed, large AoE bomb. However, because Charons have so low amount of health, they are easily, almost instantly taken down by any form of AA and even many non-AA units are able to shoot down easily a low flying Charon. As such, I suggest that the health of Charon is increased to 700.

While it may seem selfish to request that Charon gets buffed based on solely on a widget I made, I would like to point out that in general the transports can't be used offensively because of the low health pool they have and any other uses, such as moving units closer to frontlines from factory doesn't seem to get used that much either.
For example, trying to launch a quick assault on enemy lines by transporting a squad of units to enemy lines doesn't work because Charons get shot down too quickly and of course that results in fall damage to the units being carried. Giving Charons more health would open up this possibility

Now, lets compare Raven to Charon + Claymore combo:
* 300 metal versus 330 + 100 = 430
* 1000 health versus 300 + 1650 = 1950
* 800 damage AoE 16 versus 900 damage AoE 145 and timer
* Speed 234 versus ?<234 not sure of the exact speed, but Charon carrying Claymore moves slower than a Raven.
* Needs to stop at airport/pad to reload versus needs to unload to ground to reload (reloading is disabled while Claymore is being transported).
* Altitude 220 versus 140

Even if Charon had 700 health, I would say it would be safe to assume that Raven would still be far superior as bomber due to higher mobility, health and altitude, that would probably apply even if Charon had 1000 health like Raven does.

Overrall I would like to see transport units like Charon getting more use. Other such unit that doesn't get much use is Djinn probably due to its high metal cost.
+3 / -0
a) oh goodness that widget is pure evil. a1) well done, and a2) eww should that even be allowed?

b) Some people including myself suggested a personal scale shield for the Charon would in fact be better, as it would then protect what it was carrying a bit as well. There were some good arguments against it there - have you had a look at them?

I'd certainly like to see Charon getting more use, though.
+2 / -0


5 years ago
I haven't read any other debates regarding Charon, but will probably have a read.
+0 / -0


5 years ago
Charon isn't just balanced for its ability to drop bombs, it can also drop other things. There needs to be a reasonably efficient way to stop drops, so drops will have to go around AA to work. Hercules is the price you pay for being able to drop into a bit of AA.
+3 / -0


5 years ago
But does Hercules get used that much either? The most I see it being used on, is to steal commanders and other single target high value units, and that's precisely because it can do that. Charon can't pick most of the targets that are desirable to even attempt to pick, and those attempts are usually supported by herd of Gnats that are made specifically to stun and immobilize high value single target enemies.

Increasing Charon's health should not be too hard coding wise, so it would be nice if there was at least a play test using Charon with more health.
+0 / -0

5 years ago
Cool idea for widget, thumbs up :)
+0 / -0