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eco view broken

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eco view broken since last update
[Spoiler]
infolog: https://pastebin.com/7Sv5zqF8
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12 days ago
Does eco view work in this replay? http://zero-k.info/Battles/Detail/744358
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11 days ago
Also a good screenshot showing that the header of the settings menu doesn't show the path to get there anymore.
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11 days ago
working in the replay.

ground height or camera height seemed to be a factor on folsom (from the screenshot).
Eco grid changed when changing camera height.
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11 days ago
That replay has all the same versions as this update. You will have to explain what we are looking at in your screenshot and test it in a few situations.
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actually it seems to work.
noticed it multiple times yesterday.

grid positions changed due tue camera height and didnt match on their buildings anymore.
this was really disturbing when building eco.

maybe map depending. will update
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eco view active but seems to be not working zoomed out:
[Spoiler]
zooming in shows theres bugged grid at wrong size and position
[Spoiler]
[Spoiler]
[Spoiler]
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5 days ago
The big black drills below your mexes are worrying. Toggle the various outline widgets and see what happens.
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5 days ago
i never used any outline settings or widgets before the update
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5 days ago
outlines deactivated
grid still f%!#ed
[Spoiler]
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I remember fixing similar issue recently https://github.com/ZeroK-RTS/Zero-K/issues/3619

You need to find what other widget causes this, just disable enabled widgets one by one until the bug is gone (except the widget responsible for eco view of course). Make sure to backup your initial widget settings though.


Also which version of the outline widget caused the black drills? Can you collect an infolog for me when the corresponding outline widget is enabled.
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5 days ago
seems "Outline Shader" throws error and starts "Outline No Shader" which causes black drills
[Spoiler]
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5 days ago
I couldn't reproduce that black drill thing. What happens if you just enable "Outline no shader" widget without touching "Outline Shader" or "Outline Shader v2"? Is this reproduce-able on every map for you? Anything special you do trigger it?

Also I couldn't find any widget what would cause eco overlay drawing like on your screenshoot. Sadly the only way to find the offender is to do as I described above: once you encounter corrupted rendering you'll need to disable widgets, one by one, until rendering is fixed.
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5 days ago
And then tell us what you did so there is a chance of a more general fix.
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