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Hive/queen in chicken mod

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12 years ago
The hive or queen is way, way, way too easy even on suicidal mod.
I've played and spaced more than 70 chickens games and every times I (or other people) reached the queen, we never lost to the queen; unless we were playing chicken eggs.

On suicidal mod the queen has 125000 HP and has a very stupid AI. So you can spam units and she'll die way before reaching your front.
If you don't spam units she's die to your front and will never pass into your base. Unless of course if you nuke tons of nests early so she comes when you're not ready, but I never seen it happens.

So basically the chicken mod is about reaching the queen. Once you reach her you won no matter what.
As a suggestion I'd put her 10 times more health (quantum K said 30 times more health) to make the game more interesting.

Oh and I'd love to see new chickens. From very easy to suicidal level of difficulty there's not a single different chicken (except the queen/hive is a white dragon on very easy level). So feel free to add lots of new chickens.
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12 years ago
I played chickens in Advance BA and the queen gets immune to weapons.
So even on suicidal you have to use a several different super weapons to kill her.

Also there was a zk-chicken game/mod, what did that do? I never had the chance to try it.
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12 years ago
The best chicken defense mod I've ever played is robot defense or tech annihilation chicken defense mod. The mod itlsef is basically BA but with more than the double number of units, a third faction (so core and arm aren't the only choices), t1.5, t2.5, more t3, t4. t3 ships and t2 hovers as well as spider factory and helicopters one, all that you don't have in BA.
The chicken mod is much harder than BA's. Chickens are units (tanks, bombers, etc.)
The queen on hardest settings has 24 millions HP and takes about 2 hours of in game time (so more like 3/4 hours or real time since you get 1 FPS at this point of the game). But the problem is that if you stuck her she won't kill you and you will eventually win withing hours so it's a really big problem.

That's why making the queen 10 times more HP than now seems a good idea rather than 100 times. And as I said, I'd love to see new chickens too.
They still continued the zero k chicken mod (the crimson's clan) but the interface is a very old CA's one so it's really hard to play. But there are much more interesting morphs and queen options, etc. I had tons of fun with it. Now it's unplayable due to the interface.
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12 years ago
ok I found what files to edit and what lines to add how can I get them in the next release?
./zk/ModOptions.lua
...
{
key = 'queenhealthmod',
name = 'Queen Health modifier',
desc = 'How much health the queen has.',
type = 'number',
section = 'chicken',
def = 1.2,
min = 0.6,
max = 100,
step = 0.2,
},
...

and
under "Chicken: Custom"
./zk/LuaRules/Configs/spawn_defs.lua
...
queenHealthMod = (modoptions.queenhealthmod and modoptions.queenhealthmod) or 12,
...


then with a chicken custom bot edit the options
or on springie
!setoptions queenhealthmod=12
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12 years ago
Oops maybe make that "max = 600"
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12 years ago
good idea i have put it in my mod.
only for custom chickens.
http://springfiles.com/spring/games/zk-chickens-2
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