(I don't know much at all about making forum posts and this is my first but their always a time for firsts)
I once read a post from moleculeman88
(How do you link people, I don't know) about prefabricated buildings, it seems interesting enough and would offer lots of game play diversity. Building on that, I thought up of why not use existing features and buildings to form packages that can be built like regular buildings. For example you need to defend a coastline, plop down a coastal defence base or need a front line repair yard? plop one down.
Idea: link up existing features and buildings (terraform mainly) to form packages which can then be placed down like normal buildings and are built like normal buildings at once but compared to building the components of each separately, are a lot cheaper. This can allow for quickly building strong but cost effective fortifications or other useful combination structures which can serve many purposes. The price discount is to promote their use and to make them more affordable and add incentive to building the package instead of the separate components.
I also made some horrible low quality proofs of concepts for coastal defence platforms:
(still don't know how to post proper pictures... but am learning)
description: The Mark 1 coastal defence platform is a cheap option to protect coastal waters form enemy naval and air threats. armed with multiple torpedo tubes and gauss cannons, it can deal with any ill prepared enemy naval force. armed with a small anti aircraft suite that is formidable but lacks against any dedicated force.
Price: 3000-4500 (its cheap for whats included)
**(edit:) for this one, I consider removing the urchins on the base itself as they are extra.
description: The Mark 2 coastal defence platform is a formidable foe. Heavily armed with 9 torpedo tubes, 6 gauss cannons, 4 flak cannons, 6 laser aa and a missile aa suite, it can stand up to most threats from sea or air. also equipped with multiple shield generators, it can stand up to a strong bombardment from all but the most heaviest artillery. Its greatest asset its its long range plasma artillery battery capable for supporting allied naval forces or providing counter battery fire, it can pummel enemy naval ships into submission if unaccounted for. The platform also includes a fusion reactor which while unable to meet all of its requirements, provides large amount of energy.
(bad quality due to shield spam, should reduce number of generators)
description: The ultimate bastion, the mark 3 coastal defence fortress is near impune to any form of attack. Armed with over a dozen torpedos, 4 lucifers, 2 desolators and 5 gauss cannons and surface or underwater target can be decimated if in range. Supported by 2 long range plasma batteries to provide long range fire support, only the strongest enemy fleets can hope to even come close to the bastion itself. It's AA suite is capable of decimating anything but the largest aerial assaults. equipped with multiple shield generators, only the largest artillery pieces can hope to cause any damage. However it does contain a glaring weakness, its power for all of its heavy weapons comes form 2 fusions connected by 2 pylons at its rear, unshielded and unprotected, if a small raiding force or lucky bomber were to knock them out, the bastion would lose its greatest assets so be careful to protect them.
Price: 9000-15000 (This really is quite overpowered but still defeatable)
This was just my take on some prefab bases and the costal platforms are just a proof of concept of how I envision them to b. (I really don't know how to end this off or what else to say)
I would really love to hear your feedback and opinions on this topic. I may (time permitting) post more of these proofs of concepts with defence ideas such as repair yards, naval bases and more :)
Edit 1: (new pictures :)
description: A forward field repair outpost designed to support troops, its 6 caretakers can rapidly heal up any armed force. A forward airpad can be also used to repair and rearm allied aircraft closer to the front. A cloaking generator hides allied troops inside the compound and light defences protect the base form assult.
description: The forward artillery post provides on call heavy artillery support anywhere on the front line. With its large long range plasma battery, the post can provide covering fire, counter battery fire or just eradicate enemy troops and defences. Its light aa is good enough to protect it from any unwary aircraft but will easily fall to any dedicated air assault. 4 stardusts provide anti troop defences to the otherwise vulnerable platform. While powerful, a dedicated attack will lead to the swift destruction of the artillery post.
description: The mark 1 air space defence platform (asdp) is a light aa defence station designed to contest enemy air power. It can shoot down light enemy forces with its layed aa. Its long range threshers can deal with most threats but for threats that come to close, its 2 hacksaws can be a nasty surprise. However do not be fooled, it is defenceless to ground attack and will fall to a dedicated air attack.
description: the Mark 2 ASDP is a major upgrade on the previous one. Able to repel significant enemy forces, it features 4 flak cannons, 6 laser aa batteries, 4 short range dual missile towers and 2 long range missile aa guns. It is also protected by 6 light laser towers that can repel light enemy ground troops allowing it to be constructed closer to the front. It's aa capabilities present a clear no fly zone to enemy aircraft and its layered aa can protect itself from enemy aircraft that wander too close. However remember it is not capable of withstanding direct attack from enemy ground troops and a dedicated aerial assault may overcome its aa and cause damage to the platform.
description: The mark 3 ASDP is a bastion. able to repel any aerial attack, it can bring an enemy airfleet to its knees if it dares enter the large coverage of its aa guns. With 12 flank cannons, 11 laser aa batteries, 2 long range aa missile batteries and 2 super long range aa guns, its layered aa can delete any aircraft that flies into range. 2 shield generators protect is from direct attack however it is vulnerable to ground attack and thus must be built behind friendly lines.
edit: fixed images and player link (see edit button to view diff to your version, learn more about forum formating at http://zero-k.info/Forum/Thread/22366