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FFA matchmaking queue

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5 years ago
is needed
+1 / -0
Yes,

I think FFA would work best with matchmaking, but it requires players to be very close in skill. It's much easier to make a balanced team game than to make a balanced FFA. I don't think a FFA matchmaker should make a match where the top rank has distance more than one to the bottom rank. Technically, FFA has the ability to be balanced for all ranks, and its balance isn't tied to how well you play. What it really needs is the ability to communicate well and to do so even while fighting under pressure. Balance is much easier though when players are naturally even in skill.

and no.

With the current MM activity I doubt we could get enough players of the same rank to join at the same time. I'm also not sure we could even create good FFA matches just by matching MM rating. A FFA rating would definitely make sense, but that comes with many other problems. There are also many types of FFA such that the matchmaker will probably never make what you are looking for. I.e. some players just want a 16 way lobster pot on an asymmetric map with half of the players getting rushed or 2v1ed in the first few minutes, some want a small map with aggressive 1v1 style play from the start and some want to sit back on a large map with everyone building their pretty castle.

I also have the feeling that the current MM situation is a bit misleading UI. There are four different MM buttons for a new player to choose from, two, maybe three of which will likely cause the player to leave before they ever find a match. Chobby's main advantage was that it makes it easier to get into a game and reduces the number of ways to get stuck in some obscure spads autohost. I know this might sound a bit antagonistic, but ZK's first play experience is still a far distance from "industry standard".
+1 / -0
FFA does not need to be balanced... its a Free For All!

The reason to go into an FFA is to win or loose the game on your own merits, skill balancing is meaningless there

in fact a balanced FFA is anathema.
+0 / -0


5 years ago
Balanced FFA's are actually much more fun because you can better guess what a person at your skill level will do, which causes awesome multi-step plans to become possible.

Isn't fortnite FFA? Sounds like all ZK needs for this is to have as many players as that.
+0 / -0


5 years ago
I think FFA requires too much commitment for a matchmaker to work. You want to be happy with the map and the players before investing two hours in a game. If FFA could be made more approachable/fun/shorter with some modification then I would have a greater expectation of it working.
+0 / -0
5 years ago
i love the blue sky thinking but there is an issue here...

1. we dont have enough players to balance a FFA based on large matchmaker buffer

2. we have many players that want to do FFA
2b. many of these players join lobster pot because FFA room is empty

3. FFA queue would allow people playing in lobster pot to join FFA and escape the pot
+0 / -0


5 years ago
quote:
3. FFA queue would allow people playing in lobster pot to join FFA and escape the pot

Have you been watching the performance of the team matchmakers?
+3 / -0
5 years ago
quote:
Have you been watching the performance of the team matchmakers?


i don't want a team... that's why i go FFA

any team is a lobsterpot, maybe it might contain premium lobsters, but they are still lobsters
+0 / -0
5 years ago
Depends what you mean by queue... a couple of days ago was in this situation: 2 team games open (one very large, one smallish) and one FFA. All started for 10-20 minutes.

I did not mind which game would I get into, but had no way to say "put me in the first of these 3 battles that finishes". Ideally I could spectate a game (not to be bored), and "moved" automatically when one finished. That would not imply a very strong "promise" I would play, but would enable me to be there at the right moment.

So, I do agree there is something missing to "how to get to next game I want to play as fast as possible". We now how "targeted" options (the team and 1v1 queue) and the proposebattle which is very invisible (you need to see the link, no idea how many clicked yet, etc.)
+2 / -0


5 years ago
quote:
I did not mind which game would I get into, but had no way to say "put me in the first of these 3 battles that finishes".

The current way I'd go about doing this is going to all the battles and saying !notify. Then doing something else and waiting for the ZK taskbar icon to flash.

Afaik there's no PM popup when spectating a battle, so that's not doable since the notifications will probably be missed.
+0 / -0