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Zero-K v1.0.7.8


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28 posts, 1655 views
MYrankAdminKingRaptor
26 months ago

Donator star
The constant cycle of improvements continues.

Note: many of these changes were in previous stables following v1.0.8.1, just not disclosed because they didn't merit news posts on their own.

== Balance ==

Grizzly:
* HP 10k -> 9k

Goliath:
* Replaced flamethrower with short ranged slow beam. 3x damage and reload time as that of Moderator.

Puppy:
* Cannot eat map features.

Phoenix
* AoE 256 -> 216
* Max on fire time 15s -> 10s

Duck:
* Cost 200 -> 180

Avenger:
* HP 300 -> 350
* Missile Damage 200 -> 220
* No longer auto targets ground units when patrolling.

Vamp:
* Speed 10 -> 9.5

Vulture:
* Speed 11 -> 12
* HP 850 -> 950

Crane:
* HP 180 -> 240

Athena:
* Can build Djinn

== Interface ==
* Fixed checkbox rendering
* Old energy icon is now used for unpowered units.
* Metal spot data is shown in replays.
* Minimap can be resized when not in tweak mode but it cannot be expanded to take up the whole view.

== Other ==
* Fixed amph factory killing things touching its backside (such as morphing geos).
* Fixed tactical AI which broke due to new engine compatibility.
* Merl has a "don't fire at radar" toggle.
* Melee chicken attacks are no longer blocked by shields.
* Initial states configuration now handles cloaked units properly.
* Clippy complains less about energy.
+0 / -0
DErankNapoleon[I]burp
26 months ago
* Replaced flamethrower with short ranged slow beam. 3x damage and reload time as that of Moderator.

why?

* Cannot eat map features.

why?

+0 / -0
NLrankNapoleon[GBCoW]FlorisXIV
26 months ago

Donator star
i expected a change to the gnat :-)
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PLrankSoldier[Sprung]
26 months ago
Flamer was replaced because golly was too antispam and puppy can't eat rocks because of ultra puppy rush on reclaim-heavy maps
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CHrankDudeConnetable
26 months ago

Donator star
Thank you for the update.

I doubt the 10--> 9.5 reduction in vamp's speed will be noticed ;)
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USrankDude[1uP]Willk
26 months ago


Cool in seeing the change to the puppy. Means feature heavy maps like Smoth's Harbor map are less wonky :)
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FIrankDude[ffc]killer
26 months ago
what map?
+0 / -0
USrankDude[1uP]Willk
26 months ago


GRTS Gunmetal Harbor: http://zero-k.info/Maps/Detail/21149 Dunno if metal scailing would need to be reworked, but the original complaint about it goes away.
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ATrankNapoleonSkasi
26 months ago


How is it less wonky, Willk? It's just as unplayable as before. I detest the Puppy change.
+0 / -0
USrankDude[1uP]Willk
26 months ago


Well the main complaint I heard was that Puppies preety much broke the map due to strutures.
+0 / -0
ATrankNapoleonSkasi
26 months ago


Nope. Other way around. >100k reclaim is bad even without Puppies. Nano > Mex just totally destroys the game.
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NLrankSoldier[DE]Rick
26 months ago
well speedmetal xd
+0 / -0
ATrankNapoleonSkasi
26 months ago


Good point! Mex wasn't changed due to speedmetal either!
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CArankAdminPxtl
26 months ago
Love that Goli lost its flamethrower. Not sure if a slow-beam is the right replacement, but still, taking away the flamer was long overdue.

I really don't like the puppy thing. I absolutely understand why it's necessary, but it seems ugly and inconsistent to treat map features differently from wrecks. Something needed to be done, but I wish there was a better option, like limiting puppies to one-per-wreck/feature or raising the e-cost of budding or something.

Hopefully phoenix nerf will be what it takes to resurrect the skirm game.

Yay crane armor buff! They're made of paper instead of cobwebs now!

Yay tactical AI fix! My moderators won't suck anymore!
+0 / -0
USrankDude[1uP]Willk
26 months ago


Well speedmetal mexes are of course easily solved now by an LUA metal map(heck we could probably metalmap some of Smoth's older maps that he never made a MM for), but I do get ya on the struture metal and the issues with reclaim.
+0 / -0
AUrankAdminGoogleFrog
26 months ago

Donator star
Puppies caused problems on maps with only 1k reclaim.
+0 / -0
ATrankNapoleonSkasi
26 months ago


Can haz replay?
+0 / -0
GBrankSoldier[GBC]1v0ry_k1ng
26 months ago
(edited 26 months ago)


Donator star
love the puppy change!

Grizzly HP nerf is wonky - the model is HUGE and looks supertough. Please shrink the model size.

Goliath - dislike the slowbeam idea, would prefer a low powered razorkiss weapon for the pintle mounted laser.

Duck cost nerf - justified on land, will make them even more ridiculous and polarised in early game sea.

vamp speed nerf - good idea, differentiates fighters, but please reduce the slowdown while firing to somthing less extreme as it looks extremely silly when the planes virtually stop in mid-air.

I'm glad no gnat change, unit is still not played with enough to be sure if OP.

ATrankNapoleonSkasi
watch any 1v1/2v2 between decent players on any map with high reclaim.
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AUrankAdminSaktoth
26 months ago
(edited 26 months ago)


Donator star
Cooper Hill, Lowland Crossing Badlands and Aquatic Divide all had this issue. Watch the first game from det and I in the tournament: http://zero-k.info/Battles/Detail/93466

Floris even casted this one and we discussed the issue.

I've done this many times on all these maps, to Google and others. We even lost a larger team game on Planetwars (The planet called 'Puppy Testing Ground'...) because I said 'Prepare for puppies' and then the lead player lost his com to them.
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ATrankNapoleonSkasi
26 months ago
(edited 26 months ago)



quote:
Puppies caused problems on maps with only 1k reclaim.
quote:
Can haz replay?
quote:
http://zero-k.info/Battles/Detail/93466

*cough*
You argue with a small 5k reclaim map using Puppies against a player who builds nothing but constructors and skirmishers.
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CArankAdminPxtl
26 months ago
My preferred gizmo for the Goli cupola would be a solution for the bane of the Heavy Tanks lab: a landscaping nanolathe. Unfortunately, the mechanism for landscaping means that the nano would need to be able to assist any construction... and assist without repair would be counterintuitive, so you'd probably have to throw in repair too... and a Goli that can repair units is scary.
+0 / -0
AUrankAdminSaktoth
26 months ago

Donator star
All those maps I listed are featured and are small maps with about that much reclaim. Yes, this is the situation for which the puppy was nerfed. These are prettymuch the only featured maps with rocks anyway so they're the only ones effected.
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NLrankSoldier[DE]Rick
26 months ago
pxtl so you are saying goli could be some superheavy con?
+0 / -0
CArankAdminPxtl
26 months ago
(edited 26 months ago)

Landscaping-only con... maybe repair at a stretch, but that might be OP. The Tank lab is the lab that needs landscaping the most even *without* deliberate attempts involving enemy cons or dirtbags. Heavy tanks often find themselves in pockmarked landscapes, or Golis at the bottom of a crater after being blasted to heck by something that didn't kill it.

The other factor is the Goli's flamethrower can shoot through landscaping, making it popular for assaulting landscape-walled targets. So now that the flamer is gone, give it a beefy landscape-only nanolathe.

Of course, landscape-only nano might be messy, as I said above. Landscaping requires assist... Assist-only would be counterintuitive because the UI doesn't differentiate between assisting and repairing.

It's just a random thought I had... just that the Tremor-smoothing was a neat concept, and it'd be worthwhile expanding it out to other units in the Tank lab and expand landscaping gear out into other units
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DErankSoldier[2up]knorke
26 months ago
thread title should probally say v1.0.8.7 (switch 8 and 7)

Goliath change:
imo a flame thrower fits better than a slow beam. (look & feel)
heavy vehicles seem like they use more brute force and tried&tested technology instead of such fancy things as a slow beam laser.
(beside panther but imo that is misplaced anyway)
See the Tremor with all its gun barrels or the bulldozer style constructor.
slow beam is just not enough redneck engineering.
+0 / -0
CArankAdminPxtl
26 months ago
Aesthetics aside, the problem is that heavy units are too multipurpose. The Goli was really only weak to dedicated anti-heavy units and enemy heavies... this wasn't fun gameplay, so its riot weapon was removed, making it more vulnerable to raiders.

We can argue till the cows come home about the "right" cupola weapon for the Goli, but the flamethrower was not it.

What would you put on the Panther to make it "fit"? Swap its armament with the Scorcher?
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DErankSoldier[2up]knorke
26 months ago
/*so its riot weapon was removed, making it more vulnerable to raiders.*/
acuelly i found goliath never that big a threat when playing vs it with light veh.
The flame thrower seemed more cosmetic, slow beam might maybe be even better than flamer when goliath is swarmed by raiders?
(but i did not see the new goliath in action yet)

/*What would you put on the Panther to make it "fit"? Swap its armament with the Scorcher? */
Idk, panther seems too fast and light for heavy lab. It is good for running through holes in defense and raid but that does not feel very "heavies playstyle."
Also leave flash alone!
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GBrankSoldier[GBC]1v0ry_k1ng
26 months ago

Donator star
I like the panther - the most expensive raider ever - its the kodachi that needs looking at imo
+0 / -0

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