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Dante salvo no longer burns?

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3 years ago
I've noticed that, when was it changed? I often see dante salvo not applying the burn.
+0 / -0
3 years ago
Burn is funky as fuck, unit needs to stay in the napalm cloud until a specific tick (I think?) and then it applies the burn, needs to be near center of the napalm cloud too I think. Cloud might also be mid air due to where it hit.
+0 / -0
3 years ago
think it was removed (?)
+0 / -0
3 years ago
oh it burns, you just no longer can see or feel it.
+0 / -0
So I've seen Dante a lot lot less - that's probably because of this change. It feels very underwhelming now really... A great deal of his power was in this poke ability.
+0 / -0
3 years ago
I never even build scrop or dante - I go straight for Ulti - it's so much easier to get costs back with it.
+0 / -0
I honestly never remember the manual trigger salvo =)

It feels weird to have a close range cooking specialist have a special ability that is a long range poke. Its not like the krow where the special ability is a logical follow up from the close range blasters, as well as the actual main weapon.

And now that I think about it, I don't see the salvo being used by others a lot either. I suspect I'm not the only one that forgets.
+0 / -0


3 years ago
It seems that there's a problem with the burn gadget in general. Even napalm comm weapons no longer burn.
+0 / -0

3 years ago
Confirmed (affects all weapons with 100% burn proc rate), fixed next stable
+3 / -0