16v16 was the most popular because it was the quickest and easiest way to get a teamgame during the primetime hours.
You are not totally wrong but you are also not totally right. In other words, you are only half right. Why? A few post down and you would see a simple "I'd prefer 16v16 sizes" with many upvotes, that speak for itself.
Your point, however, does tell us another perspective of different players. Realistically speaking, zerok isn't a massive populated game and for most time, it is damn difficult to even find people to play with, least say even get a cluster going. People are not machine, they are not gonna spend time which might end up hours waiting in another room hoping it will be filled. Reality is zerok is just not popular and is just one of hundred of thousands of games out there, on top of numerous sources of other entertainments. If people can't find a room to play then with a few clicks of a mouse, they disappear to other games or entertainment. I don't think such is beneficial to zerok which primary goals include enticing people to play in hope to grow the game's population. Well, unless zero-k does not want more people to play the game?Shaman
And does your screenshots show a 2nd room that has people? Is weekend, don't we usually see a 32 cluster on weekend? What happened to the people? Where is that supposedly "overflow"? I reckon we should have 10 or so people somewhere.
I am not in favor of a trial that end up becoming a detriment to growth of zerok, as if zerok isn't tiny in population already.Aquanim
As others (and I) have already pointed out, 10vs10 and 16vs16 have vastly different experience. To elaborate on that, one point is...generally speaking, as size become smaller, the influence of a individual (or clan) also grow bigger. With that say there is a lot of variables that can easily kill off a smaller room, well, not as if cluster didn't get killed off by some of these very variables. And...you got your first feedback regarding room size and it's impact.