Here's a handful of archer induced wins on Sparkles Reef to demonstrate closed waters. B974541 2 on Sparkles Reef v1.01 B974837 2 on Sparkles Reef v1.01 B974818 2 on Sparkles Reef v1.01
Hopefully someone else can chime in with replays from open waters.
Not sure my two most recent matches with Godde
on Jurassic Sands are worth posting as 1. I'm not sure I played great 2. For some reason, if it's Godde
who performed it, it's less a question of balance and more a case of "oh well it's Godde
he can make any factory win" despite as I said earlier his choices appearing to be very much lead by the more subtle nuances in balance fluctuation (see dagger/predictive aiming case).
I will describe past land matches and post future ones, as I haven't the energy to dig through all the games to find them. However, some incidents that I've noted:
Archer able to indefinitely kite reavers and kill them untouched.
Archer able to kite numerous, but not infinite, kodachi.
Archer able to draw with pyro, despite pyro's increased cost.
Archer able to under rare circumstances, kill a ripper.
Archer able to toast numerous scorchers, easily able to make cost in a trade.
Most importantly, the ability for archer to kill almost every unit cheaper than it with no contest and no ability for the opposing factory to viably produce those units anymore, with duck being a very competent trap to help solidify this.
Edge case that combines the two issues this post is originally comprised of: Guardian commander + Amphbots forces skirmisher response. Drone bug causing skirms/arty to over-fire proceeds to heavily complicate the aforementioned mandatory unit's lives to the point of either complicated fire-state-micro, or loss.