I see many guesses, but little answers.
Creating a "pacifist" game is incredibly hard, especially in a war game like Zero-K. That was the thrill for me. This event is less of a "game bound by rules," and more of an experiment. It was made not to guess what happens if several players unite to keep the peace, but to see what happens if several players unite, after diplomatically agreeing to not destroy each others.
Although history has shown that peace turns into war times eventually, I believe there might be use in tracking the "peace-to-war" transition in a simulation like Zero-K.
I apologize if someone still does not grasp the concept of the project. Regardless, the tests will begin only after enough players have directly confirmed that they're willing to participate in the tests. Alternatively, if someone knows a similar experiment that was done before, I would appreciate citation. I'm not sure what would researching the "peace-to-war" transition grant us, but I assume it'll either allow us to understand the specific condition under which wars start, or, magically, explain us how to keep the peace up eternally. Though, I'm not too hopeful.