Loading...
  OR  Zero-K Name:    Password:   

Protect the Unprotectable Peace project.

17 posts, 1046 views
Post comment
Filter:    Player:  
sort
This forum will be used to discuss the Protect the Unprotectable Peace project, hosted by me, Cliver.
Description:
Project requirements - 3 players at minimum + project manager.
Project objectives - allow no faction (player) to die for 1-2 hours.
Next project mutator - Players have full vision of each others.
Spare project mutators: If a player acts hostile, robots may go rogue.
Schedule - 11:30 am, GMT, Sunday. Duration - 1-5 hours.
+1 / -1
4 years ago
You want to host a game where people don't kill each other?
+0 / -0
4 years ago
War crimes!
+1 / -0

4 years ago
Sounds like a Sandcastles game with 4 CHrankAdminDeinFreund
+4 / -1
Yep, the project is simple enough. However, the intriguing part of it is that I have never seen a strategy game where, if given the chance, people wouldn't destroy each others. So, it's more than just building a sandcastle in a safe environment. It's building a safe environment for building castles, kek.
The less cheating input from the hosts, the better.
+0 / -0
3 years ago
Well, its a war game, destroying everybody else is what's all about. If you convince people to be pacifistic, they will just get bored.

Is the point of the exercise to try to keep a balance of power between all factions with a minimum of cheating then?

+0 / -0


3 years ago
Key components of games are goals, rules, challenge, and interaction.

Please explain the goals and challenge of your concept.
+1 / -0
3 years ago
quote:
Well, its a war game, destroying everybody else is what's all about.
Maybe the idea that this is a war game fake news and we are doing it wrong! This in fact a type of minecraft game where purpose is to build ramps and big robots that just jump around. (wonder if I should mention I am joking, nowadays you never know when somebody starts believing a crazy idea...)
+2 / -0

3 years ago
war is peace
+0 / -0
3 years ago
Maybe every player could be scored at the end of the game based on how many lobsters they own. Now that's an objective right there.

But to add conflict we need to add a specialized lobster-theft unit.
+0 / -0


3 years ago
I think this is more of an event than a game, and it requires a level of buy-in from the participants that has not been supplied.
+1 / -0
3 years ago
I got a feeling that if such an event actually happened, it would turn into a 10v10 or similar with "Team Peace" on one side and "Team Trolololo" on the other.
+1 / -0

3 years ago
I see many guesses, but little answers.
Creating a "pacifist" game is incredibly hard, especially in a war game like Zero-K. That was the thrill for me. This event is less of a "game bound by rules," and more of an experiment. It was made not to guess what happens if several players unite to keep the peace, but to see what happens if several players unite, after diplomatically agreeing to not destroy each others.
Although history has shown that peace turns into war times eventually, I believe there might be use in tracking the "peace-to-war" transition in a simulation like Zero-K.
I apologize if someone still does not grasp the concept of the project. Regardless, the tests will begin only after enough players have directly confirmed that they're willing to participate in the tests. Alternatively, if someone knows a similar experiment that was done before, I would appreciate citation. I'm not sure what would researching the "peace-to-war" transition grant us, but I assume it'll either allow us to understand the specific condition under which wars start, or, magically, explain us how to keep the peace up eternally. Though, I'm not too hopeful.
+0 / -0


3 years ago
+0 / -0
3 years ago
If this is meant to be some kind of experiment relating to the reasons behind real war and peace, then forget it.

Zero-K is not an appropriate venue for simulating or experimenting with such a thing for a multitude of reasons.
+0 / -1
3 years ago
There's no point in peace when there are no lives lost at stake... it's a virtual game and the motivations for keeping peace that exist in the real world don't exist. There's little you can do that's not combat in Zero-K except for maybe terraforming
+0 / -0


3 years ago
quote:
Creating a "pacifist" game is incredibly hard, especially in a war game like Zero-K.

Surely it just depends on the players that you gather and how well you communicate what you're trying to do. I'm not entirely sure what you are trying to do, but to me it doesn't sound too hard to find some players to idle in a game for a while.
+1 / -0