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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.9.1.1
Engine version: 104.0.1-1544-ge1f249f
Started: 3 years ago
Duration: 22 minutes
Players: 6
Bots: False
Mission: False
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Team 1
Chance of victory: 70.8%

RUrankizirayd
RUrankAI
ATrankTopfenstrudel2000
Team 2
Chance of victory: 29.2%

EErankAdminAnarchid
DErankMagman
DErankrttr
Spectators
AUrankSortale
Firepluk
DErankHoppili
FIrankAzured

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West operates 11 large shields, not counting a spam of felon and thug, and it's impossible to inflict any reliable damage to them without opting for risky and unreliable strategies - something that the shields are very much not - or having your own shields.

One would assume this takes perhaps an advanced geo, a singularity, or a bunch of fusions to power. One would be wrong - all you need is a mediocre bunch of winds and solars. Moreover, the shields consume this energy only while charging. A set of 11 area cloakers would be draining more energy constantly, and for much less benefit.

It seems like in this state shield spam is a type of thing that lacks any alternative.
+3 / -0


+0 / -0
quote:
without opting for risky and unreliable strategies

This game features maybe 20 snitches, to very little effect. And that's without the opponent even trying to deliberately counter them with e.g. outlaw, or flea screens.

Spending that metal on more shield would have been smarter.
+1 / -0

3 years ago
You made some unsuccessful attempts to get stingers by losing center position and giving me the metal. Spam protection was equally unfortunate. After you switched to lancers and started inflicting very strong damage, we also switched to lancers, my lancers killed your lancers, thereby you lost this key duel, which allowed me to dominate the air, and my ally switch to spam aspis, spam aspis and energy was the result of our early victories. Moreover, a possible turning point was Dante, he was built against the Lancers, and then he committed suicide by giving me the metal. If you killed Lancers and aggressively moved deeper into my base, you would win
+0 / -0


3 years ago
quote:
You made some unsuccessful attempts to get stingers by losing center position and giving me the metal. Spam protection was equally unfortunate. After you switched to lancers and started inflicting very strong damage, we also switched to lancers, my lancers killed your lancers, thereby you lost this key duel, which allowed me to dominate the air, and my ally switch to spam aspis, spam aspis and energy was the result of our early victories. Moreover, a possible turning point was Dante, he was built against the Lancers, and then he committed suicide by giving me the metal. If you killed Lancers and aggressively moved deeper into my base, you would win

Sure, there were plenty mistakes. It's just that i expected you to, you know, have something huge powering up that shield spam. It was illuminating that all that worked simply on a bunch of solars and winds.
+0 / -0

3 years ago
quote:
quote:
without opting for risky and unreliable strategies


Its pretty reliable tactics when used correctly. Of course it's hard to use and need some practice because requires good taiming and fast thinking. Another flaw is about that player must switch on that tactics fully and can't do other things. I have blown many 'invincible balls' with outlaws, fleas, badgers and other shi stuff. And of course also failed many times because lack of discipline and apm. :P Or because just laggy game. :D
+0 / -0

3 years ago
i have seen that shield-spam in multiple games already. i find it problematic as well.

let`s ASSUME snitches are a reliable counter (which i actually doubt, but ok):

is having exactly ONE counterstrategy a good design for the game?
+2 / -0


3 years ago
I made felon unable to target high fliers. It makes shield quite vulnerable to air and forces reliance on the AA unit they have.
+0 / -0

3 years ago
quote:
let`s ASSUME snitches are a reliable counter (which i actually doubt, but ok):


Good demolition expert is needed in every good team you know. I love when big shield ball coming from @Astrand and suddenly it becoming debris. Same was with RUrankOntheheavens. He liked build combined unit balls with area shields, badgers, crashers, djinn.

And snitch is one of best counter against shielded/cloaked dominatrix ball which have anti riots in.
+0 / -0

3 years ago
Felon should be able to hit planes anyway. Otherwise tb will be too strong vs shields. And i m telling it as player who likes to play air.
Big shield ball adress same problem as old funell ball - its your own fault to allow it to grow up.
+1 / -0

3 years ago
is transport such a high flying unit?
+0 / -0
3 years ago
quote:
Felon should be able to hit planes anyway. Otherwise tb will be too strong vs shields.

Yeah, well rn Thunderbird is utterly useless against any shield-ball with 2+ Felons. You unlikely to affect shit with them, and will mostly likely lose any number of planes just making the run. I'm not even doing TB vs shields in 1v1 anymore, you're just better off going straight into Likho or investing a Silo and praying. It also absolutely insane how 1 misplaced/produced at a lucky timing Felon can just utterly crush a GS raid or bombing run.
+2 / -0
I've found it to be reasonable even with felon nerfed like that. It takes 2 tbirds to stun a shield ball in FW comprising entirely of felons. Then again vandal is pretty well buffed in FW and all the shield units having shields help.

DErankkatastrophe anything below 220 elmos is targetable. I believe transport flies blow that height.
+0 / -0
would trying to wear down the shieldball with anti-shield arty work? namely racketeer, tremor and maybe firewalker
+0 / -0