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"Stored Build Queue" widget (automatically orders a pre-defined list of units when fac is plopped)

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17 days ago
This isn't very polished yet (no UI; you need to define your personal build in the source), but I've been happily using it for a few weeks and thought I'd share if anyone is interested.

I think the config is pretty self-explanatory; get the internal unit names here. The specified units will automatically be queued when a factory of the specified type is built (including plop).

Source: cmd_stored_build_queue.lua

(To use, customize and put in /path-to-zero-k/LuaUI/Widgets)
+4 / -0
17 days ago
I was actually going to get around to coding one of these, because I always queue the same orders. Thanks a lot.
+0 / -0
17 days ago
Nice! I also tend to build the same stuff right out of the gates
+0 / -0
17 days ago
I misread this post. I read "storage build queue widget", I immediatelly thought it was someone asking for a lobster widget that queues a dozen storage or something at start of game.
+4 / -0
17 days ago
I mean, if you could build storage in a factory, this widget could do that.

Hm... trains tho...
+1 / -0
16 days ago
The real question is that does this work with the factory we all plop too often - strider hub?
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16 days ago
I like how your sidestepped the really difficult part, which would be writing an ingame UI to configure this.
+0 / -0
16 days ago
quote:
I like how your sidestepped the really difficult part, which would be writing an ingame UI to configure this.


Who needs in game GUIs when you can have notepad?
+1 / -0

16 days ago
AUrankAdminGoogleFrog I guess the simplest UI would be a button to save the current build queue of a selected fac. There should be a dialog or something to select the starting point though, since by the time you've entered the entire queue (with repeat enabled), the beginning of the queue may already have finished building.
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15 days ago
A comma-separated text field for factories in initial unit states could be a minimal way to do this.
+0 / -0