Loading...
  OR  Zero-K Name:    Password:   
Title: Legomenon's Battle
Host: USrankLegomenon
Game version: Zero-K v1.9.9.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1217267
Started: 2 years ago
Duration: 6 minutes
Players: 2
Bots: False
Mission: False
Rating: None
Watch Replay Now
Manual download

Team 1

USrankAdminBakuhatsu
Team 2

USrankLegomenon
Spectators

Show winners



Preview
Filter:    Player:  
sort
I gave a Quill an Area Mex order and it somehow clipped through a hill in the top left and got stuck there and could not climb back down. Unclear if it can be fixed with the map or is an engine problem, I don't think it's a big or common problem but probably worth reporting.

Starts a few seconds before 5:20, this was a weird testing game so please disregard all gameplay footage :D

Edit: Just realized there's a new version of the map out and this is old, disregard if that version has geography changes.

+1 / -0
2 years ago
That hill had a little hidden cliff part that I've removed in the new version, so maybe thats how it got stuck. Hovers shouldn't really be able to go on the hills much so im confused why it would path that way.
+3 / -0
2 years ago
Yeah it looks fixed on 2.1, sorry for the noise!

(The initial move order into a hill was because I have a bad habit of randomly clicking and shift queuing commands, and it's relatively easy to glitch Hover units into terrain doing that)
+1 / -0