Loading...
  OR  Zero-K Name:    Password:   

Avoid specific unit

7 posts, 965 views
Post comment
Filter:    Player:  
sort
11 years ago
Have been thinking about the uses of AllowWeaponTarget in gadgets, but all the more powerful usages (overkill control) also require the ability to know which unit a particular shot is going for (which I still haven't figured how to detect)

Nevertheless, it would be logically simple (not UI simple though) to implement a global "ignore this unit" command. Allowweapontarget simply returns false for that player's units regarding the target, except when the player's units have a direct attack command.


Basically, my question is: Would the ability to make your units ignore a specific enemy unit except when directly ordered be useful?

Autoskirm/autoswarm/fight can be adjusted relatively easily to accommodate this as well.
+0 / -0


11 years ago
You discover the target with shot in the LUS.
+0 / -0
11 years ago
"You discover the target with shot in the LUS. "

?? What is that supposed to mean?
+0 / -0
Oops, that should be "You discover the target with BlockShot in the LUS. "

http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/armmerl.lua#122

We're unlikely to allow much more put in AllowWeaponTarget.
+0 / -0
11 years ago
"We're unlikely to allow much more put in AllowWeaponTarget. "
Is this that resource intensive then?

Darn, all the nice things... =(
+0 / -0
11 years ago
or... it could be a widget that periodically check if unit is shoting at certain unit?
+0 / -0
11 years ago
ability to ignore class of units can be very powerful sometimes (like ordering to ignore razorkisses/solars to your puppies or felons when overruning enemy defenses, etc) could save a lot of micro in many situations. I still pine for proper automatic overkill management (and splash weapon targeting that includes splash efect on nearby units n target choice logic)
+0 / -0