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Forget fighting, let's be teaching

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19 days ago
I, Cliver Forsakened, invite all of you to stop fighting over who is the best and start teaching valuable lessons!

If you see an enemy doing a poor job? Don't just laugh, tell him his critical flaw so that he can improve.
If you see an enemy doing well? Commend his skill, so that the friendship would last!
If you are a spectator, and you are noticing a struggling player? Who cares if it's spec cheating? Give some much-needed advice! And if you're part of the enemy's team, don't shout at the spectator, compliment him for helping out the opponent! Remember: You both are training if you're playing.

No more will we have to see desolate games where one team gets steamrolled because of poor communication! If people will hate me for my word, let it be so: I am tired of watching silently as the sharks devour their young. But give not praise for such deeds: Honor for small deeds is deadly to the receiving end. Don't give praise even out of kindness to the honored.

Good luck, and remember: Have fun!
+1 / -0

18 days ago
quote:
Who cares if it's spec cheating?

You should care if it is spec cheating, because spec cheating isn't allowed. But just giving someone advice or helping them play the game isn't necessarily spec cheating. Spec cheating I believe is when you are giving a player information that they wouldn't have otherwise. For example telling someone "the enemy is putting a djinn in the back of your base, watch out!" would be spec cheating since they wouldn't know that, whereas "you should put more of your defense structures on the front lines instead of all in your base" would be helping them out.
+3 / -0
18 days ago
quote:
"you should put more of your defense structures on the front lines instead of all in your base"


This is spec cheating as well, since then the enemy team knows his frontline position is probably weak and they can attempt to push it. Almost any interaction with players gives away some information. Perhaps only technical stuff like "If you want to spread your units, you don't have to click on them one by one and assign the move, you use a line move command which works like this and this" is okay. But then - if the enemy has likhos or emissaries or some other unit that can deal a lot of damage to clumped units, then, once again, it kinda is spec cheating. I, for example, would not appreciate someone helping the enemy spread his units so that my likho is less effective.
+4 / -0

17 days ago
quote:
This is spec cheating as well, since then the enemy team knows his frontline position is probably weak and they can attempt to push it.

I agree that there are some specific circumstances where it could be considered spec cheating. However, I disagree that it is always spec cheating. For example if you knew a team is vulnerable to an attack at a certain location and the enemy will probably attack it, telling them to build defenses there would be spec cheating, like you said. However someone with good intentions telling a lob in a team game they would be better off with more of their defenses in the front I wouldn't consider spec cheating. I think the difference is this: You are trying to give them some general advice for all games (helping them out), not advice based on what the enemy in their current game is likely to do (spec cheating). Besides, even if they follow your advice it is unlikely to change the game much, unless it is spec cheating.

Anyways, that's how I view it, but I am interested to see where the admins draw the line between helping someone and spec cheating.
+1 / -0
17 days ago
I generally really like to help if I notice very big errors. That being said I am always trying to consider the whole set of players in a game. Playing a fast-paced game can get stressful and people will not have time to assess well if some comments were made in good faith or spec-cheating (giving that as we discuss it is hard to distinguish) and they can react harshly. This can lead to a hostile atmosphere (kicks/reports/complaints/curse) which can be detrimental in the end.

There is also another aspect to consider: how can a newbie decide who to listen? Imagine one spec says "make all your defenses in base" (I have seen trolls insisting on stupid ideas - can be funny up to a point, but can also be confusing) and another "make your defenses at the front". If the newbie knew that is good he would already do it. So and approach I sometime use is to give advice much later after a mistake was made, when the effects are clear and can't influence the game. (ex: "if you would build a pala instead of detri you would not got beaten now", "your teammate resigned because he was alone you should have helped him", etc.).
+1 / -0