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Sandbox battles

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13 days ago
I think it would be cool to have a match where every player makes a fort for 20-30 minutes, then has 20-30 minutes to destroy an opponent's fort. Even without mods, I think it can be a good pass-time activity, with some kind players!

I'll have to try that.
+3 / -0
Several older RTS games have maps/modes where one person defends and others attack.

Are you allowed to repair/upgrade your fort after the "peace time"?

Perhaps it would be easier if there was one group of defenders and another group of attackers.
And then they would have different "disabled units" to enforce their role.

I'm also interesting in trying something like that, but the rules have to be somewhat complete first.
+2 / -0

12 days ago
TBH this is a lot more boring than it sounds.

The vast majority of players have no clue on how to break a heavily shielded fortress, so the game would just be build for 30 minutes and then be unable to finish the game until people quit because they're tired.

Otherwise, the one player that knows will just end the game instantly by doing something like emping all antis and nuking, powering up multiple starlights... That sounds fun until you try it and realize it's speedmetal with a 30 minutes delay.
+3 / -0

12 days ago
Yes, it's not fun unless two players are good sport. That is why I doubt it's a good field for a competitive match, unless there is an option to disable shields!
+1 / -0

11 days ago
I tried playing one today, but nobody showed up. A shame.
If more people would know about this idea, it could definitely be possible. I'd like to run one example battle of what the game can be, so that the rest could get a proof of concept.
+0 / -0

10 days ago
Come to think of it, that sort of gameplay naturally happens in FFAs.

Sometimes, players in FFA don't engage any of their neighbors because starting a fight you don't instantly win is just asking to be invaded by another neighbor while your forces are depleted.

I don't know that any FFA went as far as 30 minutes without any aggression, but if you look at long FFAs, you'll see what kind of gameplay you'd get. It's not very interesting.

For FFAs specifically, it means as soon as someone is identified as a target, they get instantly crushed by an overwhelming force of the combined value of all the other participants. That's what it would feel like to be on the receiving end of a no fight for 30 minutes match. Whoever is best at macro will have such a commanding lead, the other would get immediately destroyed.
+2 / -0

10 days ago
It's a shame, because breaching a smart placement of stardusts, stingers, lucifers, desolators, cerberuses and all the other turrets... it sounds fun.
+1 / -0

10 days ago
Hey man if you can find other players willing to try it, go ahead. I think that's a pahse thing. You'll try it, it might even be fun for a bit, one of the players will discover how powerful the silo really is and all the other players will feel like that ruined the mode and will want to start banning super weapons too.

We went down that road multiple times in the past and some players still long for it. Talk to CZrankGrandorCZ. As far as I know, what you describe is exactly his favorite thing.
+2 / -0