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When to cloak and when to shield

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I noticed that long-range units like artillery benefit more from shields. However, short-ranged units (especially slow units) benefit more from cloak. Long-range units struggle with long-range weapon fire, which shields excel at absorbing. Short-ranged units benefit the most from cloak, since short-ranged units don't fire often (they're out of combat most of the battle).

At the same time, shields are possible to stack, iris is impossible to stack.

This is a small guideline, but it should help in the future.
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14 days ago
I believe that this description is very simplified and completely ignores important factors.
Factors such as scouts, radar, the enemy's troop formation, etc.

When you take these into account, these statements are wrong.


The best example of this is the shield ball.
Another good and much-used tactic are cloaked penetrators.
+1 / -0
Rare occasion of someone using Penetrator instead of Lance.

Also cloaked raiders can be devastating.
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I'd say cloak backline of frontline, shield front of frontline.
Every second a shield is not regenerating is a shield wasted.

Cloaked knight push into backline of early game can win the game, but often is not a big deal if game has been going for long. Knights might deal some damage, who cares, strat bombers come, clean up, you reclaim, end of story.
+0 / -0

14 days ago
shields stack too good. i demand shield link to be limited to a certain value (3 ?) and/or shield recharge cooldown after damage taken. both actions should not influence 1v1 balance.
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14 days ago
(fun fact: funnelweb shield generates outside of combat only)
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