Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.
Balance
Duck is no longer the equal-slowest raider.
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Speed 90 -> 93 elmo/s (no longer matches Bandit)
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Missile range 235 -> 232 (matches Bandit)
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Missile turn rate increased by 16% so it reliably hits Dart.
Bulkhead is more sturdy and can safely shoot at Stinger.
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Stays deployed while mid-air
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Range 600 -> 640
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Sight range 660 -> 700
Crab and
Bulkhead can deploy mid-air.
Kodachi is killed in one fewer shots by Dagger.
Disco Rave Party has all its bearings replaced.
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Base turn rate increased by 25%
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Maximum fire rate increased by 6.7%
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Spin-up rate increased by 18%
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Increased minimum turn rate by 25%
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Can turn without spinning down so far, as a result of the above.
Features
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Added new Likho model (thanks brunocb).
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Added optional radar colour in LOS and fog stripes, under Settings/Interface/Map/Radar Color.
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Added animation-stun to most striders. They no longer return to a netural stance while stunned.
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Guarding units can now be automatically set to lower selection rank under Settings/Interface/Selection/Filtering (thanks Amnykon).
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Improved overdrive payback tooltip.
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Added metal shared, energy excesses, and energy shared graphs.
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Mods can now include their own modoptions files.
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Reordering factory queues no longer forgets Alt-insert.
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Cloaked units no longer try to shoot at unseen mexes.
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Free-For-All games are now not counted for ranking immediately, rather than being discounted when the server restarts (thanks Shaman).
Fixes
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Fixed rally points of factories with structures right in front of them.
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Fixed overlob prevention vs. jumpjets.
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Fixed a shadow bug caused by UI scaling.
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Slowed Detriment can no longer be stolen by transports.
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Fixed defense range circles for ballistic projectiles (thanks Helwor).
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Fixed Djinn deployment when told to stop while stopping.
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Fixed being able to click twice to start a skirmish game.
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Fixed reverse-built nanoframes sometimes sliding off the map (thanks marcushutchings).
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Fixed queuing dense line moves (recent engine bug, thanks marcushutchings).
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Fixed structure ground decals persisting after death (recent engine bug, thanks marcushutchings).
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Fixed an issue with action registering (thanks Helwor).
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Made UnitLeftRadar more consistent (thanks Helwor).
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Terraform construction can no longer catch fire.
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East-facing morphs no longer result in West-facing units.
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Fixed lingering noammo icon on wreck tooltips.