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The games are getting stale. What now?

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5 months ago
Hi. Cliver here, the player who wants to keep Zero-K an exciting and a fun game. I'm growing more distant from playing the game myself, but that's not because I stopped loving the game.

Although the games are getting stale, a different aspect of the game becomes more prevalent. Everybody knows the surprising power of the tanks, the needed swiftness to react to air barrages. People aren't surprised with more cheesy strategies either, such as rushes and berthas. Everybody knows that games must begin with a great economy, and end with a superweapon or an overwhelming force. Since the games are hard to win with brute force, the players have to either play an equivalent of a slot machine, or...



The players start trying to discover... how mental games... affect the battlefield.

THAT'S RIGHT! I invite everyone to try and switch from military games to mind games! Be warned, and be ready.
+0 / -2
if you feel the game is stale you could try this: http://zero-k.info/Mods/Detail/73

it randomises cost, jump distance, health, speed and all numerical weapon atributes by a normalized -50 - +250 % value.
works with chickens, future wars and unit levelups
+0 / -0

5 months ago
In my honest opinion, I don't know a mod that would explore mechanics that aren't explored by the game already. Psychology seems to be the only aspect of the game (that is generally) missed out by the player base.
+0 / -0
5 months ago
dude ive been playing almost 9 years more than you. maybe its you.
+0 / -0
5 months ago
I dont think psychology is missing, its subtle but very much there.....
the constant fear of getting rev rushed, or hit by a widow or skuttle....
using a shield ball and fearing for cloaked snitch/likho attack
or the scythes silently roaming your base looking for juicy targets....
or the ulti in question

+1 / -0
The (probable) answer is to take "vacations" from ZK: play some other games for about a week or two & then return to playing ZK.
It helps to refresh yourself occasionally.
+1 / -0