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Logistics Mode Idea

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4 days ago
I really like games that include logistics, things like Factorio

what if Zero-K had a logistics mode? vehicles requiring fuel and ammunition delivered to them or returning to base to fuel themself

I don't think it would be too hard to create, the difficult part would be balance but I feel this is more just a fun thought concept than something that'd really be done

i think it could be easily achieved by making two new stats, "ammo" and "fuel", they will behave exactly like EMP and disarm, but the only way these two meters fill, is when moving/shooting, and the only way to reduce them, is to move them close to a refill station or have a refill unit nearby them

it'd probably be easy enough to make the grid act as a "refill zone", it might drain energy and metal when refilling, it might need to be a powered/connected grid, depending on how far we want it to go, and the only new unit it might need is a mobile energy pylon similar to aspis and aegis, being able to morph like that, so ammo isnt bound to one factory type

could go a lot more in-depth making a specific unit for each factory who's sole purpose is to be a resupply transfer vehicle if you could figure out how to have it "store supplies"

I do understand that this idea would only really be fun in extremely low income maps, where you'll not have many units in play at once, or maybe if you can add something like the retreat when low toggle but for ammo and fuel!

you'll also need to carry ammo to your forward turrets, or fully hook them up to the grid, I can imagine people frequently setting up charon routes or djinn gates between their various forward posts to keep them functional!

this will probably need a lot of defense stuff nerfed, shields absolutely, maybe they should only recharge when hooked to a grid, and most HP and repair speeds will need tweaking since attacking would be a lot less persistent


just thinking aloud here, let me know what you'd all think about it
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4 days ago
Sounds cool. I've wanted to mess around with an idea like this for a while. It probably fits a simplified game though.
+1 / -0
4 days ago
so its kindof like rearm? i could try make a mode where all units have to rearm like planes and all cons act like reef.. but if it does work it will look wierd maybe

i tried making a mode with long reloads.. but players never retreat the units often charging 10% reloaded troops into combat.. its very hard to un-learn the need to push
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4 days ago
well you'd need to allow some units to fire more than once, since there'd be literally no reason to use a glaive if it had to rearm after every shot


but i can see that being really interesting, i think it would be best if engineers of all factories were universal reload stations, possibly with the exception of keeping bomber-type reloads the same
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maybe i can use my all units have shields mod.. and make all weapons drain shields to fire.. then give all cons the only shield recharge + link.. and make the shields so small they are inside the hitbox of the units.. not sure units can have multiple shields though.. ill look into it after i finish the tower defence mod request

but these are hacky things at my skill limitations.. GoogleFrog can make real mods and he expressed interest so it may be better to wait for him.
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